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Thief is one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Non-Elemental and their starting weapon is the Thief Sword.


Thief's specialties include combo locking.

Information

Background

Thieves are one of the most commonly seen enemies throughout the game. They first appear in the Barbarian War level, where a Thief is looting a dead Gray Knight body, this is also where the player(s) first get the Bow and Arrow which they keep permanently. Secondly, they appear in the Barbarian Boss level; after the Barbarian Boss' health has been lowered significantly, they'll steal the Orange Princess, Green Princess, and Blue Princess. Thirdly, the Thieves will make a deal with Prince Philipe, the Industrial Prince with his Fencer bodyguard of sort in Forest Entrance; the deal being taking the Orange Princess to the Industrial Castle. The enemy making the deal in question, is a Beefy Thief. Fourthly, the Thieves are briefly seen taking the Green Princess and Blue Princess through the forest in Thieves' Forest during which, there are many Thieves waiting to ambush the player(s). Later on in the same level, the player(s) can see that they have their own little establishment of stolen things out in the open near the Troll Mother fight. 3 Thieves get scared off by the Troll Mother that was in the Abandoned Mill. Fifthly, the same Thieves that are taking the Green and Blue Princess notice the player(s) going through a river and try to stop the player(s) by shooting arrows at the player(s) in Rapids Ride. Next, the same exact Thieves that the player(s) have seen for 3 levels, sell the Green Princess to the Cyclops in which, the Conehead Groom tries to marry, and they also sell the Blue Princess to the Frost King for a damsel in distress in Tall Grass Field. Then, the Thieves can be seen throwing Bombs at the player(s) trying to prevent them from taking the Green Princess away from the Cyclops and they, the Green Princess, the Cyclops, and the player(s) had the Giant Troll trailing them from behind in Parade. Immediately afterwards, the player(s) encounter the Thieves looting the carriage that the Cyclops abandoned, and they are grouped up with a couple of Coneheads that come from the cave entrance to ambush the player(s) in Cyclops' Cave. Later on in the game, a Thief is resurrected in Wizard Castle Interior by the Necromancer in the Necromancer's Room. Finally, a Thief is shooting arrows at a target impressing the Blue Princess and making the Gray Knights around the Thief nervous in Barracks after the player(s) kill the Evil Wizard, get on the crystal, and sit through the End Credits in Final Battle.

Description

Thieves own all of the land in and around Thieves' Forest and when Thieves shoot arrows, they'll always move in a straight line never dropping midair.




Magic

Splash Attack

"Arrow Rain"

Element: Non-Elemental

Max Hits: 1 per upgrade level (max 7)

Damage/Hit: Base Magic Damage x 0.5

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. Arrows rain down from the sky in front of the character in groups of three. Each upgrade adds another set of three arrows, but each set of arrows can only hit the same enemy once per set. Knocks enemies over and can't be blocked. A total of 8 characters (including Thief) share the same exact Splash Attack.

Magic Projectile

"Knife"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. A spinning knife used as a Magic Projectile.

Air Projectile

"Knife"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. A spinning knife used as an Air Projectile.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Cult Minion on Insane Mode.

Magic Jump

"Dust Jump"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. Leaps up with a dust effect with a metal impact-like sound that damages overlapped enemies.

Strategy

Overview

Thief's respective "Arrow Rain" Splash Attack and "Knife" Magic Projectile and Air Projectile make him a member of the fan nicknamed "Arrow Rainers". Bland and common characters that show off nothing special at all. These are considered to be the gold standard for Castle Crashers, as they are painfully below average and are not unique, unlike the characters below them. These are the aforementioned Thief, Stove Face, Peasant, Civilian, and Open-Faced Gray Knight.

Castle Crashers

Mediocre character in Castle Crashers. Struggles in difficult levels like Desert and Full Moon. To make the best of Thief, it is advised to use a high Strength weapon or a high Magic weapon that does not deduce from Strength. Attribute to Magic for the Elemental Infusion first, or attribute to Agility first.

Arena

The gold standard of Arena. The Splash Attack is not reliable for hitting opponents or for resets.

Match-Ups
Conehead/Royal Guard/Gray Knight

Punish on whiff.

Saracen

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash. Caution is advised.

Orange Knight

Difficult match-up.

Fencer/Industrialist

50/50s.

Blue Knight

Punish on whiff. Difficult match-up.

Fire Demon

Difficult match-up. Splash Attack comes quick.

Iceskimo

A slightly weaker version of Blue Knight. His Magic Projectile and Air Projectile can be converted to a confirm, another 50/50. Difficult match-up.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Alien

Punish on whiff. If Alien is in Icy Arena with Rammy, he can huddle in a corner.

Pink Knight

A weaker Orange Knight, thus a weaker Fire Demon. However, Pink Knight has the same physics as Conehead/Gray Knight/Royal Guard, so caution is advised.

Cult Minion/Skeleton

Punish on whiff.

Brute/Snakey

Splash Attack comes out quickly. Difficult match-up.

Barbarian

Punish on whiff.

Ninja

Splash Attack comes out quickly. Difficult match-up.

Blacksmith

His Air Projectile is the same, which could lead to a confirm.

Green Knight

A weaker Orange Knight. 50/50.

Red Knight

Punish on whiff. 50/50.

Killer Beekeeper

Punish on whiff. Watch out for his Splash Attack because it is a 50/50.

Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Hatty Hattington

Punish on whiff. However, Hatty Hattington has the same physics as Conehead/Gray Knight/Royal Guard, with its Magic Projectile and Air Projectile, so caution is advised.

King
Doesn't have an offensive Splash Attack, punish on whiff.

Gallery

Trivia

  • Enemy Thieves are the only characters in game who use bows and arrows above all other forms of attack, unless you get really close to them, in which they will rarely attack with their weapon.
  • Thieves resemble Jawas from the Star Wars universe, a possible reference to the franchise.
  • Enemy Thieves drop the Bow and Arrow upon death if the player(s) does not have one/don't have any.
  • Unlike most enemies, Thieves are able to pick up Gold and Food left behind from killing other enemies. They can also intercept food Hawkster, Owlet, and Zebra are bringing you.
    • Ironically, the Beefy Thief encountered at the Forest Entrance level cannot pick up food or Gold.
  • The Beefy Thief is the first Beefy enemy you actually fight, because the Beefy Barbarian only appears in cutscenes until the Necromancer boss fight.
  • The Thieves do not commit to any faction, they are employed primarily by the Barbarians; one is seen wearing the Bear banner.
  • The Thief's hood bears resemblance to the Iceskimo's hood because they are both tucked in.
  • On the Rapids Ride and Catfish levels, one of the objects floating in the water that you can jump on is a dead Thief.
  • The Thief is the only character with an item in his portrait.
  • The Thief is a star head and was a limited time only head in BattleBlock Theater.
  • The Thief in the Final Battle version of Barracks is able to kill you, allowing you to not have to kiss the Orange Princess.
  • The Beefy version of this enemy is granted approximately 0 extra health on Insane Mode, and is given no increased health on co-op.

See also

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