Spellweaving is a form of utilizing one of the Fly combos while implementing one or multiple Air Projectiles into the combo. When executed effectively, it can be used to deal Magic damage to enemies while staying out of reach of their attacks.
The Basics[]
Overview[]
To get into the basics of spellweaving, the player must be familiar with certain mechanics of the game, such as the kickback from the Air Projectiles (bar Alien), Angled projectiles, and the reaction time of levitation combos. Agility, though not needed, may help with the overall flow of movements.
Requirements[]
- Level 8 or higher
- Air Projectile unlocked (requires 9 skill points in magic)
Spellweaving Inputs[]
Below are some examples of spellweaving inputs. Depending on the player's height in the air and knockback from the character's Air Projectile, it may be possible to shoot several projectiles in a row. Slowfall can be activated by interrupting an spin attack with a flying combo, or by using a spin attack and beginning to fly right after a Magic Jump.
Magic Jump into Slowfall: ++ / ++ / ++
Air Projectile Boost[]
Follow the first / / up with an Air Projectile. If done with a character that gains height from their Air Projectile, the character will be flung higher into the air.