Skeleton is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is the Skeletor Mace.
Skeleton’s specialties are combo locking, basic juggling, basic boss slaying and basic crowd control.
Information
Background
Skeletons first appear as resurrected enemies summoned by the Necromancer. These enemies include Brutes, Saracens, Coneheads, and Stove Faces, while also resurrecting Civilians, Peasants, and possibly, even fallen Gray Knights in Lava World. A lot of Skeletons are seen throughout Marsh attacking local Peasants and Civilians. Also during Marsh, the Necromancer and the Evil Wizard use their powers together, with Necromancer resurrecting the Skeletons and Evil Wizard turning 4 of them into Beefies.
Involvement
Skeletons are summoned by the Necromancer. This can be seen in both Lava World and Marsh where the Necromancer appears reviving Skeletons from the ground.
Description
Skeletons have a deep crack going down the right part of their frontal bones; they are mostly seen covered in dirt, likely because they emerged from the ground.
Skeletons that are encountered in Lava World have a chance of being summoned with Brute, Saracen, Civilian, Peasant, Conehead, or Stove Face armor save for the shield.
Magic
Splash Attack
"Dark Pillars"Element: Non-Elemental
Max Hits: 1 per upgrade level (max 7)
Damage/Hit: Base Magic Damage x 0.5
Use / to perform. Dark energy bursts up from the ground in front of you. Each upgrade level adds another burst of darkness in front of the previous ones. It does full damage to all enemies based on defense.
Magic Projectile
"Dark Shot"Element: Non-Elemental
Damage: Base Magic Damage
Use / to perform. Shoots a dark projectile that moves faster than normal.
Air Projectile
"Dark Shot"Element: Non-Elemental
Damage: Base Magic Damage
Use , / , to perform. Shoots a dark projectile that moves faster than normal.
An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.
Elemental Infusion
"Armor Pierce"Element: Non-Elemental
Damage: Base Magic Damage^2 + Base Melee Damage^2
Use / to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Brute on Insane Mode.
Magic Jump
"Pillar of Darkness"Element: Non-Elemental
Damage: Base Magic Damage
Use / to perform. Jumps with dark magic boost, and does damage to overlapped enemies.
Strategy
Overview
Skeleton's "Dark Pillars" Splash Attack is a decent option for Juggling. It is not to be considered boss slayer material. Average character.
Castle Crashers
Skeleton is incredibly easy to pick up and learn. Attribute to Magic for the Elemental Infusion first or to Agility first. Recommended to use a Strength heavy weapon or a Magic heavy weapon that does not reduce Strength. Animal Orb selection makes a bit of difference. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.
Arena
Skeleton is a decent character in Arena. Skeleton's "Dark Pillars" Splash Attack can be lead to a mediumweight juggle.
Blue Knight
Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.
Iceskimo
Difficult match-up.
Saracen
Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.
Brute/Snakey
Splash Attack comes out quickly. Difficult match-up.
Fire Demon
Splash Attack comes out quickly. Difficult match-up.
Cult Minion
Splash Attack comes out quickly.
Fencer/Industrialist
Splash Attack comes out quickly.
Ninja
Splash Attack comes out quickly.
Pink Knight
Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.
Necromancer
Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.
Orange Knight
Splash Attack has long range.
Conehead/Royal Guard
Magic Projectile and Air Projectile have the ability to reset, so watch out for them.
Bear
Restrict Bear's options to several 50/50s. but counter with a Shield bash.
Gray Knight
Magic Projectile and Air Projectile have the ability to reset, so watch out for them.
Alien
Punish on whiff.
Blacksmith
His Air Projectile is the same as his Splash Attack, which could lead to a confirm.
Green Knight
Punish on whiff.
Barbarian
Punish on whiff.
Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight
Punish on whiff.
Red Knight
Punish on whiff.
Hatty Hattington
Punish on whiff.
King
Doesn't have an offensive Splash Attack, punish on whiff.
Killer Beekeeper
Punish on whiff.Unlock Path
Start Character | Unlocks | Unlocks |
---|---|---|
Red Knight | Skeleton | Bear |
Gallery
Trivia
- It appears to have dirt on its chest and its arm, probably meaning it was exhumed and brought back to life.
- All Skeletons, with the exception of the first two encountered in the Marsh level and the player, are immune to Poison.
- Oddly, Skeletons draw blood when hit.
- Skeletons still have their pants and sleeves on them, but no shirt.
- Skeletons have the title as the most powerful enemies in the game in terms of melee damage output. At Level 99 character with a Defense neutral weapon, a Skeleton does 49 damage, or 499 damage on Insane Mode. A Level 99 character has 1,066 HP, which means a 3-hit or less kill to ANY character on Insane Mode, even with the Evil Sword. If your character has a level lower than level 75, then it's a 2-hit or less kill.
- While the most common Skeletons appear with nothing but a rib cage, there are other variations of Skeletons that can be encountered throughout the game.
- The Traitor Achievement/Trophy can be unlocked by defeating the Undead Cyclops with the Skeleton.
- A Skeleton is seen at the end party drinking a mug of ale, and he is sitting next to the Red Princess.
- Beefy Skeletons appear the most present out of all beefy enemies, with 4 having to be fought.
- Skeleton's basic head or White Skull, is used as a marker for Normal Mode completion and Skeleton's basic head turns gold as a marker for Insane Mode completion; also known as a Gold Skull.
- You encounter exactly 32 enemy Skeletons in the entire game.
- Throughout the game, Skeletons are seen wielding Skeletor Maces, Thief Swords, and Gold Swords.