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Saracen is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is the Falchion.

Saracen's specialties include advanced combo locking, extreme knockback, and ultimate juggling.

Information

Background

Saracen is found in the Desert Chase, Sand Castle Interior and Sand Castle Roof levels. There are multiple Saracens in the Desert Chase level, multiple in Sand Castle Interior (including a Beefy version), and the most in Sand Castle Roof with the presence of another Beefy. Finally, the Saracen is fought for the final time in Wizard Castle Interior in the Necromancer's Room in the 2nd wave.

Involvement

The Saracens are not connected to the Evil Wizard or the Ice King, or any other bosses for that matter. They appear to be very territorial in nature though, and not welcoming at all to outsiders. However it is apparent by the map the player wins at the end of Sand Castle Roof that they are expert cartographers. It is possible that the one seen in Desert Chase was scouting out the Alien Crash.

Description

A middle eastern character. Saracen is an Arab or Muslim, at the time of the Crusades.[1] He wears a turban, has purple irises in his character portrait, a beard, and wears a brown tunic.













Magic

Splash Attack

"Sandstorm"

Element: Non-Elemental

Max Hits: Based on max mana amount and how long the button is held for (approx. 12-15 seconds)

Damage/Hit: Base Melee Damage

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. This unique spell isn't really a Splash Attack at all. It would be more accurate to call it an advanced melee attack that drains mana. First, the button must be held down for the effect to continue, it will cost normal mana to start and then continue to drain mana slowly and steadily as long as you are holding the button. Second, it doesn't actually damage enemies in front of you, it turns you into a sand tornado that can be freely steered around, and you must touch enemies to hurt them. Not only that, but it is the only Splash Attack that can be blocked.

This spell initially deals damage using your Magic, then continues dealing damage which depends on your Strength. It will continue to apply hits as long as it is overlapping an enemy. When it connects, it pops enemies up into the air, so it can be used to knock an enemy up and then juggle them repeatedly for as long as you can keep yourself overlapping them. It doesn't move very fast though, so it is best to trap an enemy against a wall if you want to keep hitting them with it.

Despite what some may believe, you are not invincible while in Sandstorm form.

There's an odd bug with it too: when the Sandstorm finishes, you cannot use any attack buttons until you come to a complete stop. If you keep running around right after the Sandstorm ends, you will be locked out of doing any attacks until you stop completely or jump and then land.

Magic Projectile

"Sand Blast"

Element: Non-Elemental

Damage: Base Magic Damage x 0.3

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. This spell isn't really a Magic Projectile spell at all, it's much more like an augmented Splash Attack. Five sandy gusts of wind are created, which move a set distance away (about half a screen) and fly mostly upwards. If a gust hits a normal enemy, they are sent away and high up into the air, enough that they will take fall damage when they land. Enemies that are not knocked away can take up to 3 hits from a single cast of the Magic Projectile. Normal enemies will only ever take 1 hit, as usual, but the Magic Projectile can hit as many enemies as it can touch. It is not stopped when it hits a single enemy like all other Magic Projectile spells. If the gust hits a normal enemy that is already in the air but not hurt (in the air from jumping), it will only apply 1 point of damage instead of its normal amount.

It will not hit enemies that are knocked into the air by an attack. Unlike most Magic Projectiles, this spell can NOT be blocked; yet another way it is more like a Splash Attack spell. Since it launches enemies straight up, it's great for setting up air juggles. If it is cast in mid-air, it actually still causes the gusts to come from the ground beneath instead of from the character's mid-air position, which can be useful for jumping over enemies and hitting them with it while above them. Note that this is the only Magic Projectile that does NOT do Base Magic Damage, it only does Base Magic Damage x 0.3 (even less than Red Knight's 'Thunderbolt' Splash spell which does Base Magic Damage x 0.33333~) thus making this spell do the least Magic-based damage of any spell in the game.

Air Projectile

"Sandstorm"

Element: Non-Elemental

Max Hits: Based on max mana amount and how long the button is held for (approx. 12-15 seconds)

Damage: Base Melee Damage

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. An advanced melee attack that drains mana. First, the button must be held down for the effect to continue, it will cost normal spell mana to start and then continue to drain mana slowly and steadily as long as you are holding the button. Second, it doesn't actually damage enemies in front of you, it turns you into a sand tornado that can be freely steered around, and you must touch enemies to hurt them. Not only that, but it is the only Air Projectile that can be blocked.

This spell initially deals damage using your Magic, then continues dealing damage which depends on your Strength. It will continue to apply hits as long as it is overlapping an enemy. When it connects, it pops enemies up into the air, so it can be used to knock an enemy up and then juggle them repeatedly for as long as you can keep yourself overlapping them. It doesn't move very fast though, so it is best to trap an enemy against a wall if you want to keep hitting them with it.

Despite what some may believe, you are not invincible while in Tornado form.

There's an odd bug with it too: when the Sandstorm finishes, you cannot use any attack buttons until you come to a complete stop. If you keep running around right after the Tornado ends, you will be locked out of doing any attacks until you stop completely or jump and then land.

Weapons' special effects do apply, such as Critical Strikes.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Brute on Insane Mode.

Magic Jump

"Sand Jump"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. Leaps up with a sand effect that damages overlapped enemies.

Strategy

Overview

Saracen is possibly the most unique character in the game, with his odd Splash Attack and Magic Projectile. His Air Projectile allows for a safe technique where the player flies with Slowfall above the enemies, then uses the Air Projectile to bring enemies up to them, so they can be juggled for a brief moment. Keep in mind that this technique is not as efficient as traditional juggling. Overall, Saracen while not excelling in anything that will make his journey easy, shares the uncommon trait with Bear and Red Knight on killing enemies very quickly. However, due to Saracen not having a true Magic Projectile, he is considered to be one of the hardest characters in the game for his niche purpose. If played right, Saracen has a decent Insane Mode game plan.

Castle Crashers

Saracen is to be attributed to Magic early on. It is best to use a Strength heavy weapon or a Magic heavy weapon that does not reduce Strength. Animal Orb selection makes a bit of difference. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.

When using the 360 X.png360 X.png360 X.png360 Y.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png combo on enemies like the Stove Face, you can alternatively use this input: 360 X.png360 X.png360 X.png360 Y.png360 RT.png360 Y.png360 X.png360 X.png360 X.png360 Y.png360 RT.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 R2.pngPS3 Triangle.pngPS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 R2.pngPS3 Triangle.png.

Late game, Saracen is a decent Castle Crashers character with a downside that can be worked around.

Sandstorm Techniques

  • Turtlestorm: 360 A.png360 A.png360 RT.png360 Y.png / PS3 Cross.pngPS3 Cross.pngPS3 R2.pngPS3 Triangle.png.
  • Sandstorm Sliding: Get as close to touching the ground and perform this input, while moving: 360 RT.png360 Y.png360 X.png360 Y.png360 X.png / PS3 R2.pngPS3 Triangle.pngPS3 Square.pngPS3 Triangle.pngPS3 Square.png.

Arena

Saracen is one of the best characters in Arena. His wide variety of Magic attacks can lead to easy resets, catches, and an easy middle game.

Match-Ups

Blue Knight

Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.

Iceskimo

Difficult match-up.

Brute/Snakey

Splash Attack comes out quickly. Difficult match-up.

Fire Demon

Splash Attack comes out quickly. Difficult match-up.

Skeleton/Cult Minion

Splash Attack comes out quickly.

Fencer/Industrialist

Splash Attack comes out quickly.

Ninja

Splash Attack comes out quickly.

Pink Knight

Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Orange Knight

Splash Attack has long range.

Conehead/Royal Guard

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash.

Gray Knight

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Alien

Punish on whiff.

Blacksmith

His Air Projectile is the same as his Splash Attack, which could lead to a confirm.

Green Knight

Punish on whiff.

Barbarian

Punish on whiff.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Red Knight

Punish on whiff.

Hatty Hattington

Punish on whiff.

King

Doesn't have an offensive Splash Attack, punish on whiff.

Killer Beekeeper

Punish on whiff.

Unlock Path

Start Character Unlocks Unlocks
Green Knight Royal Guard Saracen

Gallery

Trivia

  • Beating the game with Saracen will not unlock any additional characters.
  • The "Traitor" Achievement can be obtained by winning the Volleyball Game as Saracen.
  • The 3 regular Saracens and the Beefy Saracen in the Volleyball Game can be hit but not killed.
    • However, they can hit and even kill the player.
  • "Saracen" is what the Christian forces of the Middle Ages called the Egyptian Muslims under the rule of Saladin.
  • Saracen and Bear are the only characters with tornado magic.
  • Saracen, Bear, and Hatty Hattington are the only characters to have a dynamic magic projectile.
  • Saracen is one of the 3 playable characters to show his teeth in his portrait, the others being Fire Demon and Skeleton.
  • The appearance of Saracen seems to be based on ancient depictions of Saudi Arabian peoples. This is strange, as the level(s) they appear in seem to be heavily based on ancient and possibly present Egypt.
  • Despite the fact that the actual Crusades battled Saracens actively, it seems as if the Saracens in Castle Crashers are neutral and only attack the player for intruding on their territory.
  • The Saracen's Magic Projectile can only hit the Evil Wizard while in his red shield. However, the first segment of it can hit both the blue and red shield.
  • Saracen's Magic Projectile can cross the line in the volleyball game, possibly knocking over the enemies on the other side and even hitting the ball.
  • If Saracen uses his Splash Attack in the air during the Rapids Ride and Catfish levels, while not aboard a flotation device, the Tornado will glide upon the water's surface at a regular speed.
  • When the Saracen uses his splash while on fire, the tornado will also appear to be on fire and darker in color.
  • Simmilarly, if the Saracen uses his splash while inflicted with the Green Knight's posion his tornado will have a green hue to it and radiate green poison particles.
  • Because of Saracen's magic projectile, he has even more juggling capabilities, and is potentially superior to the Bear.
  • Saracen, King, Blacksmith, Sailor, and Industrial Prince are the only characters in the game with visible facial hair.
    • In Saracen's case, a typical beard with his mustache trimmed.
  • Saracen is the only character in the entire game with purple irises; however, this never shows in the game and is purely cosmetic for a character portrait.
  • Saracens can be resurrected as enemy Skeletons in Lava World by the Necromancer.
  • The Sandstorm Splash Attack and Air Projectile have less hits on average than the Tornado Splash Attack and Air Projectile.

See also

References

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