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The Painter is the first of the four final Bosses. Known to be one of the more bizarre enemies, very little is known about him other than that he works for the Evil Wizard. He is a tall humanoid figure wearing overalls smeared with paint, a toolbelt, gloves, a cap, and a toolbox for a head.

Battle Overview[]

For the first phase, the Painter will drop down from an elevator, walk over to his canvas, create a painting, and then walk back to the elevator and retreat back up. The painting(s) must be killed before the Painter will drop back down again. As the Painter's health lowers, the amount of paintings he creates per cycle will increase, to a max of 3 at once.

After the Painter's health goes below 40%, the second phase will start next time he steps off the elevator. The Painter will run in random directions, changing direction at random intervals. Every time the Painter changes direction, a painting is summoned from a random side of the screen, which runs in one direction and have only 1 health.

On death, all paintings will explode. After saying "It must have been something I ate...", the Painter will spit out 16 fruit (Health Potions on Insane Mode if the player is missing any) before a Boss Chest drops onto him. If the Unicorn Painting is alive when the Painter dies, it will drop the Unicorn Horn weapon. Afterwards, the player can go to the next room to destroy a giant purple crystal, which will unlock the next boss.

Paintings[]

The Painter, instead of attacking the player directly, paints various dangerous cartoonish creatures on his painting frame. Every painting will slowly approach the closest player, and on contact will explode, dealing massive damage.

Picture Name Health Damage Health
(Insane Mode)
Damage
(Insane Mode)
Physical
Resistance
Poison
Resistance
Electricity
Resistance
Ice
Resistance
Fire
Resistance
UnicornPainting Unicorn Painting 300 125 900 625 50
(+0% DMG)
75
(-50% DMG)
75
(-50% DMG)
75
(-50% DMG)
75
(-50% DMG)
CarrotPainting Carrot Painting 600 75 1800 375 50
(+0% DMG)
50
(+0% DMG)
50
(+0% DMG)
50
(+0% DMG)
20
(+60% DMG)
ClownPainting Clown Painting 300-500 50-90 900-1500 250-450 30-70 30-70 30-70 30-70 30-70
RedPainting Red Painting 600 75 1800 375 50
(+0% DMG)
50
(+0% DMG)
20
(+60% DMG)
50
(+0% DMG)
50
(+0% DMG)
GreenPainting Green Painting 400 50 1200 250 50
(+0% DMG)
20
(+60% DMG)
50
(+0% DMG)
50
(+0% DMG)
50
(+0% DMG)
CatPainting Cat Painting 400 75 1200 375 50
(+0% DMG)
50
(+0% DMG)
50
(+0% DMG)
50
(+0% DMG)
20
(+60% DMG)
ShakeyPainting Shakey Painting 400 75 1200 375 50
(+0% DMG)
30
(+40% DMG)
50
(+0% DMG)
30
(+40% DMG)
50
(+0% DMG)
OctopusPainting Octopus Painting 300 75 900 375 50
(+0% DMG)
70
(-40% DMG)
50
(+0% DMG)
70
(-40% DMG)
50
(+0% DMG)
ElephantPainting Elephant Painting 600 75 1800 375 50
(+0% DMG)
50
(+0% DMG)
50
(+0% DMG)
20
(+60% DMG)
50
(+0% DMG)
SnailPainting Snail Painting 400 75 1200 375 70
(-40% DMG)
50
(+0% DMG)
50
(+0% DMG)
50
(+0% DMG)
50
(+0% DMG)
ScissorsPainting Scissors Painting 400 75 1200 375 50
(+0% DMG)
50
(+0% DMG)
20
(+60% DMG)
50
(+0% DMG)
50
(+0% DMG)
  • The Scissors Painting is exclusive to the PS3 version.
  • The Clown Painting is unique, as it has random stats. Its health can be in multiples of 100 (300 in Insane Mode), damage in multiples of 10 (50 in Insane Mode), and all resistances in multiples of 10.
  • All paintings receive +100 health per player (+300 health per player in Insane Mode).
  • Instead of x10 health and damage in Insane Mode, paintings receive x3 health and x5 damage.

Tips[]

  • The Painter is the best method for grinding large amounts of gold, if the player has access to the level 50 drill combo, or is playing as Fencer/Industrialist.
    • On average, the Painter drops 258.63 gold from the boss chest.
  • BiPolar Bear is useful for the second phase, as it will automatically kill the spawned paintings, as they all have 1 health.
  • On Insane Mode, using a potion right before the Painter starts spitting out food is recommended, as the lost potion is immediately regained.

Quotes[]

  • "I'm in your castle." -Starting cutscene
  • "I will paint you into a corner." -Second painting
  • "My brush is mightier than your sword." -Third painting
  • "My art will be your demise." -Fourth painting
  • "Abort!" -Starting second phase
  • "Help!" -Changing direction during second phase
  • "It must have been something I ate..." -Defeat
  • "Abobobobobobobobobobobobobort-" -Spitting out food, and then getting crushed by the chest.
  • "Achievement unlocked, you are a failure." - Unused

Gallery[]

Paintings (Animated)[]

Gameplay[]

Miscellaneous[]

Videos[]

Trivia[]

  • The Painter boss fight is filled with Newgrounds' jokes and references.
    • One of the paintings depicts a "Carrot Clock" (TheClockCrew).
    • The clown painting may be a reference to Tricky the Clown.
  • Most of the paintings summoned by the Painter are concept sketches drawn by Tom Fulp.
    • The Safety Scissors painting exclusive to the PS3 version was made by JP, one of the programmers working on the PS3 version, when Castle Crashers was being ported to other platforms. [2]
  • Out of all characters in the game, Painter has the most dialogue. The dialogue speech used is a text-to-speech voice called "Boing", which is only accessible on Mac OS X computers. This voice is also used in the 1998 Klasky Csupo logo.
    • Similarly, in the DLC announcement trailer, the Painter's voice was created with ai tools.[3]
  • When the chest drops on Painter, his hat is shown on top of it, and multicolored paint is seen beneath the chest.
  • The Music played during the Painter's battle is The Show by Waterflame, the same soundtrack used for the Troll Mother battle.
  • When the Painter begins to summon paintings towards the end of the fight, the paint on his brush will continue to change color according to what is summoned, despite him not actually painting any of the minions.
  • The Painter is the only final boss not seen at some point before Wizard Castle Takeoff.
  • The Painter, Cyclops, and the Princesses are the only characters in the game that speak.
  • The Painter can be seen as a statue in the Pit in Pit People along with the Cyclops.
  • Painter was originally going to look like a mummy with a different outfit, but the concept was scrapped.
  • Sometimes when killing the Painter, the game becomes overloaded and certain sprites start changing, examples being the Unicorn Horn weapon drop changing into a sandwich or bow, or a projectile cycling through all projectile types. This is caused by too many effects from all of the paintings dying at once. The glitch is purely visual, with no effect on gameplay.

See also[]

References[]

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