Castle Crashers Wiki
Castle Crashers Wiki

Ninja is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Non-Elemental and their starting weapon is the Sai.

Ninja's specialties include advanced boss slaying, combo locking, basic juggling and knockback crowd control.



The player(s) first encounter several Ninjas boarding the player's/players' ship in the Pirate Ship level, making their debut. Their ship will fire cannon balls (which are Bombs) from a 50 feet far distance, and sometimes they will get 35 feet closer, in which a lot of Ninjas will begin hopping out of their ships and entering into yours, starting a battle. The ship can't be attacked when it is firing cannon balls; The only you should do is attack the Ninjas and survive. Dealing with all of them will cause the Ninja's ship's left part to sink into the ocean, with a lot of Ninjas climbing the unsinked part of the Ship, trying to prevent them all from perishing. However, their ship manages to surface as some Ninjas are seen still alive. Next, the Ninja isn't seen again until the Wizard Castle Interior through the Necromancer's Room level where the Necromancer resurrects only one to fight the player(s). Finally, the Ninjas reappear again in the End Credits as they still are stuck in the same predicament that the player(s) left them in: surfaced and stranded on a broken nearly sinked ship. Some Ninjas are seen floating in the ocean's waters, presumably dead.


It is possible that the Ninjas are not serving under anyone's rule besides themselves bar the one Ninja found in the Necromancer's Room.


The Ninja is a ninja pirate hybrid that is majority Ninja as his Splash Attack, Magic Projectile, Air Projectile, and Magic Jump Magic attacks and Flying Kick and Log Replacement techniques prove this.

The Ninja is clad in a typical shinobi shōzoku that is colored dark blue. The tunic is also part of the shinobi shōzoku. As for the pirate part, the characteristics are more subtle. His shield is a cup of ale, which pirates frequently drank. He also has a skull-and-crossbones insignia on his dark headband, which resembles the Jolly Roger flag traditionally used to identify pirate ships like his own. The Ninja has white dots for eyes which can be regularly seen when performing a light attack on a Ninja or getting hurt as the playable Ninja.


Splash Attack

"Smoke Screen"

Element: Non-Elemental

Max Hits: 1 per upgrade level (max 7)

Damage/Hit: Base Magic Damage x 0.5

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. A puff of purple smoke appears in front of you, knocking enemies over. Each upgrade adds another puff in front of the previous ones, up to a total of 7. A common misunderstanding is that this spell has much less range than most other Splash Attacks; however, the range is actually longer than what is shown, and can best be described as adding another puff at the end of the last visible one. The spell also triggers a special sound when used where Ninja vocally speaks with Chinese-like chimes playing afterwards. This Splash Attack is very rapidly damaging and has a good Beefy knockdown ratio.

Because of this, even though the speed is less than that of those characters, the mechanics make it more economical because more shorter range/smaller hitboxes = hits per cast = more damage (as well as more XP) per cast = higher DPS = more effective boss slaying (as well as farming because of the XP but not as good for expectations).

Magic Projectile


Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. A spinning shuriken used as a Magic Projectile. Ninja makes a grunt sound effect on cast.

Air Projectile


Element: Non-Elemental

Damage: Base Magic Damage

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. A spinning shuriken used as a Air Projectile. Ninja makes a grunt sound effect on cast.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Brute on Insane Mode.

Magic Jump

"Smoke Jump"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. Jumps with a purple cloud effect that damages overlapped enemies. Ninja vocally speaks when doing this, too.



Ninja is a decent boss slayer with a good Beefy hitting ratio with his "Smoke Screen" Splash Attack. Hitting the Beefy up to knock down. There is a case for Ninja to be a decent intermediate friendly character with the greatest Unlock Path, unlike Fencer.

Castle Crashers

Capitalize on Magic as soon as possible. Weapon choice almost doesn't make a difference due to how fair the "Smoke Screen" Splash Attack is. Ninja, as well as any boss slayer in the game, bar Fire Demon and Red Knight, truly only struggles against massive amounts of enemies or a very quick heavyweight such as in Thieves' Forest and Wizard Castle Interior and Conehead Groom, respectively. Especially if the Ninja player can not utilize Juggling at all to save his/her life.

Late game, Ninja is above average. Recommended to use a Strength heavy weapon or a Magic heavy weapon that does not reduce Strength. Animal Orb selection does make a bit of difference. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.


Ninja is a decent Arena character. "Smoke Screen" Splash Attack comes quick, which leads to a mediumweight juggle.


Blue Knight

Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.


Difficult match-up.


Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.


Splash Attack comes out quickly. Difficult match-up.

Fire Demon

Splash Attack comes out quickly. Difficult match-up.

Skeleton/Cult Minion

Splash Attack comes out quickly.


Splash Attack comes out quickly.

Pink Knight

Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.


Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Orange Knight

Splash Attack has long range.

Conehead/Royal Guard

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.


Restrict Bear's options to several 50/50s. but counter with a Shield bash.

Gray Knight

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.


Punish on whiff.


His Air Projectile is the same as his Splash Attack, which could lead to a confirm.

Green Knight

Punish on whiff.


Punish on whiff.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Red Knight

Punish on whiff.

Hatty Hattington

Punish on whiff.


Doesn't have an offensive Splash Attack, punish on whiff.

Killer Beekeeper

Punish on whiff.

Unlock Path

Start Character Unlocks Unlocks
Orange Knight Fire Demon Ninja



  • While attacking an NPC Ninja he will sometimes fall over, only for the player to find the Ninja substituted himself with a log, and the real one reappears on the other side of the player, attempting to attack him. This can easily be dodged by moving around once they drop the decoy, and it can be blocked with your shield.
  • The log transformation may be a reference to the substitution jutsu of the Naruto franchise, in which the user's body is replaced with a random item, most commonly a wooden log. Alternatively, it may also reference many ninja/martial arts-based movies, such as Kung Pow or Karate Kid, where logs are often used, symbolically or physically, to represent strength.
  • The reason Ninjas are on the Pirate Ship is perhaps a nod to the old comedic conflict about "Pirates vs. Ninjas".
  • Ninja's white irises that appear in his portrait do not appear in game.
  • Ninja's arrows are Kunai.
  • The Ninja's starting weapon, the Sai, gives one of the greatest agility boosts in the game, +6 Agility. This is likely a reference to ninjas having fast and quick movements.
  • On the Xbox 360, players can dress up their Avatar as the Ninja by purchasing both the hood and tunic in the Avatar Store.
  • The Ninja is the only playable character to make voice sound effects.
  • The Ninja is one of only two characters in the game that use objects for shields, instead of an actual shield, the Ninja using the mug of ale and Alien using a grenade.

See also