Necromancer's specialties include advanced juggling and combo locking.
- 1 Involvement
- 2 Defeat
- 3 Strategy (Necromancer Fight)
- 4 Magic
- 5 Strategy (Character)
- 6 Gallery
- 7 Trivia
- 8 See also
- 9 External links
- 10 References
The Necromancer first appears flying above the lava river in Lava world alongside the Evil Wizard, possibly on their way to resurrect the Cyclops. Taking notice of the player, the Necromancer stops and raises a small army of Skeletons to keep them occupied before flying away. After arriving at the Cyclops grave site, the Necromancer uses his dark magic to revive him and turn him into the Undead Cyclops. Much later in the game, the Necromancer, once again accompanied by the Evil Wizard, is seen in the Marsh level. He uses his dark magic to revive more skeletons, but this time, the Evil Wizard turns half of them beefy. The Necromancer's final appearance is in his own sublevel, Necromancer's room. He resurrects a whole army made up of various kinds of enemies to fight for him, but is unable to defeat the player.
Upon defeat, he will fly up into the air out of sight. Shortly after, he will drop his weapon, the Evil Sword. The player can then exit the room to destroy another large purple crystal, and be able to progress to the final boss: the Evil Wizard in the Final Battle level.
Strategy (Necromancer Fight)
Remember to keep some Health Potions handy as this is the hardest boss fight in the game, due to its sheer number of enemies. Necromancer flies out of the player's attack range at the beginning and revives two waves of dead warriors that must be defeated before engaging him in battle.
Animal Orbs to use
- Piggy: After slaying an enemy, they will drop exactly one fruit item. Piggy increases the health gain from the item by 2x. This makes Piggy the best pet by far for surviving the fight.
- Snoot (Remastered): Snoot gives you +4 Strength. Combine this with weapons such as the Gold Skull Mace or Man Catcher, and you have the potential for a very quick Necromancer fight. A high risk high reward option.
- Burly Bear (Remastered): Burly Bear gives the player +3 Strength and +1 Defense. A more conservative version of Snoot, Burly may be the better choice for players who don't want to go all out on offense.
This is the easier of the two waves of enemies as there are 5 lightweights, 1 heavyweight, and 1 mediumweight. The lightweights will be the easiest to dispose of so It's a good Idea to target them first. Basic juggling skills are all you need to survive this fight.
Make sure to get a running start before the second wave begins.
- Wave 2
This is the harder of the two waves by far due to the fact that there's 4 lightweights, 2 mediumweights, 2 heavyweights, and 3 Beefy enemies. Skilled juggling is required to beat this wave for most players. It can be time consuming, but learning how to juggle well will pay huge dividends in the future.
Defeating the enemies in an optimal order will make beating this wave much easier, although the optimal order is debated:
Royal Guard and Conehead,
Beefy Brute can not be juggled, so once he's the only one left, kill him by spamming arrows/magic. Avoid hitting the beefy enemies before getting ready to kill them, as this will make them flinch and give them the ability to grab the player out of the air.
Once engaging Necromancer in battle, his main attack will consist of hitting the player with his sword up close, or creating a wave of magic to hit them from a distance. He will occasionally launch a skeleton at the player. In addition to these attacks, he will frequently use the "perfect block" technique. This allows a player to knock the opponent backwards and deal 1 damage by timing their block perfectly.
The fastest and easiest way to kill the Necromancer is to intercept him as he's flying down from the ceiling and begin a lightweight juggle. Provided the player doesn't mess up the combo, he will be unable to retaliate before dying.
Necromancer's "Skeletal Hands" Splash Attack is a decent setup option for Juggling. It is not to be considered boss slayer material. Necromancer's "Kamikaze Skeleton" Air Projectile is best known for being the only Air Projectile to keep on going, even when impacting with the ground. The projectile also moves very fast. Due to his otherwise average splash having such an unconventional purpose, he is arguably one of the harder characters to learn.
At the most extreme, the player would not need to commit to Magic in order to utilize Necromancer's bare bones "Skeletal Hands" Splash Attack. The splash sets up juggles fine with only one segment. As such, late game, Necromancer does not gain much development. The primary advantage of upgrading magic is gain the "Kamikaze Skeleton" attack as a solid air option.
The "Skeletal Hands" Splash Attack can help lead to a mediumweight juggle. This makes Necromancer very powerful for starting combos from the neutral game.
- During the battle against the Necromancer, he has a shadow on the wall while flying. When he begins to revive the dead, his shadow won't change, and will continue to move as if he is still flying in idle.
- Necromancer resurrects two bosses and nearly every unlockable character by the time he can be directly engaged in combat.
- Even though the NPC Necromancer can fly, he will retract his wings when engaging the player in battle. As a playable character, he does not have wings.
- Even though the Evil Sword doesn't Critical Strike by a player wielding it, the Necromancer can hit the player with a Critical Strike that can do up to 999 damage on Insane Mode.
- If the Necromancer somehow manages to die before the resurrected enemies do, through cheating, the Simple Sight (Instrumental) music ends and the Creepy Frog track begins to play. If any resurrected enemies remain, the screen will still be locked onto the fight until the enemies die.