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King is an NPC ally and also one of the 31 Playable Characters in the game Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is the King's Mace.

King's specialties include unparalleled healing capabilities, which makes King preferable in multiplayer games, but incredibly weak in solo games; and combo locking.

Information

Background

The King first appears in the Home Castle. The King is first seen shivering in fear as the Evil Wizard approaches closer to the King, only to steal the crystal and spare the King. Next, the King reappears in Catfish, armed with a loaded boat that can help aid the player(s) by visual cues and stunning the Catfish. Afterwards, in Tall Grass Field, the King is seen pacing back and forth on land, possibly planning a push. In Pipistrello's Cave, after Pipistrello is no longer considered a threat, the King, along with several Gray Knights, push even further to initiate the siege in Flowery Field to aid the player(s) in rescuing the Green Princess from the Conehead Groom. Finally, the King reappears after the Evil Wizard has been defeated and rewards the player(s) in kissing the Orange Princess, before leaving, in the Final Battle sub-level, dubbed Barracks.

Involvement

The King is the supposed caretaker and/or father of the four Princesses, as well as the founder of the Home Castle, and keeper of the crystal.

Description

Being a man of such great rule, the King has several distinct features. Thick white eyebrows, a grown white beard, a modified crown to suit his monarchic appearance, and puffy clothing with dots, according to his character portrait. The King appears throughout the game in "speech bubbles" pertaining to what new item or combo the player has got or learned via level up or attributing points into Magic enough for a threshold, respectively. He also appears to be elderly.





Magic

Splash Attack

"King's Healing[1]"

Element: Non-Elemental

Max Hits: 1 for each player.

Damage/Hit: Base Magic Damage x -0.25

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. Magical cloud shaped balls surround the King from the back as they heal him and the party. The party members must be near the King to receive healing. It is not recommended to heal while attacking a large group of enemies. You'll get hit and lose more health than you gain every time.

Magic Projectile

"Golden Knife[1]"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. Throws a golden knife.

Air Projectile

"Golden Knife[1]"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. Throws a golden knife.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Cult Minion on Insane Mode.

Magic Jump

"Kingley Jump[1]"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. A puffy white cloud appears under the King as he jumps.

Strategy

Overview

King's distinct trait over the other available 30 characters is that he has no offensive Splash Attack. Instead he trades offense with supportive magic. Healing from the Splash Attack isn't as good as one might think it would be. The healing is dependent on the level that the King player is at, the points attributed to Magic, and the weapon that the King uses. This makes King stuck with the tools he has remaining. Highly dependent on juggling and taking a break between each fight in a regular level such as Desert and Full Moon just to heal. King is one of the worst characters in the game, alongside Alien, Hatty Hattington, Killer Beekeeper, and Green Knight.

Castle Crashers

King has a miserable time alone in several levels. Arguably has the most the difficult Desert bar no stat runs. Different time in multiplayer, where his unique Splash Attack shines. Recommended to attribute Strength first, then Magic, without balancing stat attributions. This is to maximize King's base healing potential without using an Animal Orb like Beholder or a Magic heavy weapon.

Arena

King is one of the worst characters in Arena. Since he has no offensive Splash Attack, King has to rely on catches and Magic Jump resets.

Match-Ups

Blue Knight

Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.

Iceskimo

Difficult match-up.

Saracen

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Brute/Snakey

Splash Attack comes out quickly. Difficult match-up.

Fire Demon

Splash Attack comes out quickly. Difficult match-up.

Skeleton/Cult Minion

Splash Attack comes out quickly.

Fencer/Industrialist

Splash Attack comes out quickly.

Ninja

Splash Attack comes out quickly.

Pink Knight

Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Orange Knight

Splash Attack has long range.

Conehead/Royal Guard

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash.

Gray Knight

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Alien

Punish on whiff.

Blacksmith

His Air Projectile is the same as his Splash Attack, which could lead to a confirm.

Green Knight

Punish on whiff.

Barbarian

Punish on whiff.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Red Knight

Punish on whiff.

Hatty Hattington

Punish on whiff.

Killer Beekeeper

Punish on whiff.

Gallery

Trivia

  • Despite being their supposed caretakers, the King still kisses the princesses, if playing as him.
  • If any member in the party is playing as the King, the NPC King will not be present at the start of Tall Grass Field.
  • The maximum amount of health gained from the "King's Healing" Splash Attack can be achieved by using the Unicorn Horn and Beholder, while at max attributed Magic and at Level 90. It is 19.

See also

References

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