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Juggling is the utilization of aerial melee attacks to attack enemies without touching the ground. If you have no points put into strength, it's invaluable for boosting Experience.

The Basics

  • The following are the simplest combos used to form compound combos.
    • Xbox 360/Xbox One - 360 X, 360 X360 X, 360 Y, 360 Y360 Y, 360 X360 X360 Y, 360 X360 Y360 Y, 360 X360 Y360 X, 360 A360 A
    • PS3/PS4 - PS3 Square, PS3 SquarePS3 Square, PS3 Triangle, PS3 TrianglePS3 Triangle, PS3 SquarePS3 SquarePS3 Triangle, PS3 SquarePS3 TrianglePS3 Triangle, PS3 SquarePS3 TrianglePS3 Square, PS3 CrossPS3 Cross
  • 360 RT360 Y / PS3 R2PS3 Triangle / is sometimes used in juggles for flavoring and/or extra damage/efficiency.

Types of Combos

Compound combos, as the name suggests, are different combinations of simple combos used to create infinite juggle combos which are most commonly used for combat, or finite juggle combos, which have a more specific purpose. Levitation combos are a special kind of infinite juggle combo that are used for mobility, evasively, but can be used for showing off as well.

Infinite juggle combos are just a compound combo that can be used to trap a light enemy in an infinitely repeated sequence of itself.

Finite juggle combos are filler combos that can be used as desired in infinite juggle combos, or have their own practical use. Sometimes the 360 B/PS3 Circle button is used in finite juggle combos for special purposes, most often involving the boomerang, but sometimes it can be used for mobility or to end a juggle with the bow and arrow.

Weight and Combo Categories

There are different weight groups for enemies, and some are more or less common than others.

Just to clarify some things, there are noobs, then rookies, then novices, then experienced players, then skilled players, then professional players. These labels aren't to point fingers, but to help someone understand their affinity for juggling, because it can be frustrating to go from no experience at all to doing 30-hit medium weight enemy juggles from muscle memory. By finding where you fit in to these groups of players, it can help you take baby steps into higher difficulties of juggling.

A noob is someone who's playing the game for the first time. After that, they're a rookie. A rookie becomes a novice when they beat the game for the first time. A novice becomes an experienced player when they've beaten the game several times (more than four times). An experienced player becomes a skilled player when they beat Insane Mode. A skilled player becomes a professional player when they've beaten Insane Mode several times (more than four times).

  • Simple: Combos that are so easy anyone can just play the game for the first time and be able to do it. Most of the time these combos sacrifice efficiency and effectiveness for ease of use, or could even be entirely ineffective. These juggles are mostly intended for rookies to get a feel for juggling, and a noob may be able to if they're accustomed to fighting hack and slash games.
  • Beginner: A little more complex than simple, obviously. These are more geared towards novices than rookies, and can also be considered 100% efficient by professional players. Often most infinite juggle combos will be considered this difficulty.
  • Intermediate: These will be used by experienced players, skilled players, and professional players. A novice will have some difficulty picking these up, but mastering them is a good stepping stone into becoming experienced.
  • Advanced: These juggles are intended for skilled and professional players, but experienced players may pick them up on their way to becoming skilled.
  • Intricate: These juggles will likely only be used by professionals due to their high difficulty, but skilled players may pick it up by observing professional players, but even skilled players might have some difficulty parsing it without minor errors.

List of Combos by Application

Since the ability of enemies to be juggled infinitely or not depends on their weight, the combos will be listed per weight group.

  • Intermediate
    • XBLA/Xbox One - 360 X360 Y360 Y
    • PS3/PS4 - PS3 SquarePS3 TrianglePS3 Triangle
  • While this is a simpler combo than 360 X360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle, when used for levitation it can't have additional 360 X/PS3 Square's added to it to make it easier for new players to use, and it has to be timed rhythmically. When mastered, most players would consider this a simple combo, but because of the steep learning curve, it's intermediate. Before use, you can use 360 A360 A360 X360 Y360 Y/PS3 CrossPS3 CrossPS3 SquarePS3 TrianglePS3 Triangle to enable the Slowfall, and you won't have to repeat the combo as much. IMPORTANT: The Slowfall is recommended for practice; don't use it for combat!
  • Advanced
    • XBLA/Xbox One - 360 X360 Y360 X
    • PS3/PS4 - PS3 SquarePS3 TrianglePS3 Square
  • With 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle, you may notice that when you get too close to the top of the screen, you'll do a flip, then fall to the ground. With 360 X360 Y360 X/PS3 SquarePS3 TrianglePS3 Square, you perform a stylish and alternative levitation combo than 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle, at the cost of, ostensibly, not having any practical use in combat. Notably used in one of the mediumweight juggles to capitalize on hits.

  • Simple - 360 X360 X360 Y/PS3 SquarePS3 SquarePS3 TriangleWhile this is almost exactly the same as 360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 TrianglePS3 Triangle, it can be used by Green Knight. Both 360 X360 X360 Y/PS3 SquarePS3 SquarePS3 Triangle and 360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 TrianglePS3 Triangle can have any number of 360 X/PS3 Square's in them, as long as there's an even number of them.
  • Beginner - 360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 TrianglePS3 TriangleThe simplest infinite juggle possible. It's used so frequently that it's a necessity to beat Insane Mode. 
  • Beginner - 360 X360 X360 Y360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 TrianglePS3 SquarePS3 SquarePS3 TrianglePS3 Triangle: The other simplest infinite juggle possible. It's used so frequently that it's a necessity to beat Insane Mode. Green Knight friendly combo with a rhythm.
  • Intermediate - 360 X360 Y360 X360 X360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 SquarePS3 SquarePS3 SquarePS3 TrianglePS3 Triangle: An infinite with a flashy start-up.
  • Intermediate - 360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 TrianglePS3 Triangle 360 X360 X360 Y/PS3 SquarePS3 SquarePS3 Triangle 360 B/PS3 Circle: This is a finite juggle, used as an ending with the bow, or filler with the boomerang using 360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 TrianglePS3 Triangle. When used as filler, it's intended to retain all the enemies' height, while allowing the player to collect some food or gold on the ground.
  • Intermediate - 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 RT+360 Y/PS3 R2+PS3 Triangle 360 X360 X360 X360 X/PS3 SquarePS3 SquarePS3 SquarePS3 Square: This allows you to mix your air projectile into the juggle, but it unfortunately doesn't maintain infinitude every time, unless you can time each part of the combo at the right time.
  • Advanced - 360 X360 Y360 X/PS3 SquarePS3 TrianglePS3 Square 360 RT+360 Y/PS3 R2+PS3 Triangle 360 Y360 Y/PS3 TrianglePS3 Triangle: This is recommended only for experienced players, as it's tough to pull off. It is however the best way to mix your aerial projectile into a juggle while maintaining an infinite repetition.
  • Advanced - (Start: 360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle) 360 X360 Y360 X/PS3 SquarePS3 TrianglePS3 Square 360 X360 X360 X360 X360 X360 X/PS3 SquarePS3 SquarePS3 SquarePS3 SquarePS3 SquarePS3 Square: This combo is used to maintain a juggle outside of normal jumping height. It's not 100% effective, but it has its advantages for sure: It's 100% newbie-proof, which means that players can't interrupt or steal the juggle without the magic jump, or knowledge of levitation (although players good enough to levitate don't usually steal juggles.)

Since medium weight enemies can't be infinitely juggled, the combos tend to be very long. Don't feel intimidated by the complexity, as it's simplified into the building blocks in the basics section.

  • Simple - 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle: This can be used about 4 times in a row before the enemy falls to the ground.
  • Beginner - 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle: An easy way to get used to juggling mediumweights.
  • Intermediate - 360 X360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle: Same as the previous combo but with two 360 X/PS3 Square's added at the beginning for extra hits.
  • Advanced - 360 X360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle: This is a great way to get extra hits in, but unlike the previous combo, the 360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 TrianglePS3 Triangle in the beginning slams enemies down at the ground, and in Arena Mode it'll prevent your opponents from getting a recovery jump at the end of the juggle.
  • Intricate - 360 Y360 Y/PS3 TrianglePS3 Triangle 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 X360 A360 A/PS3 SquarePS3 TrianglePS3 SquarePS3 CrossPS3 Cross 360 X360 Y360 X360 A360 A/PS3 SquarePS3 TrianglePS3 SquarePS3 CrossPS3 Cross 360 X360 Y360 X360 A360 A/PS3 SquarePS3 TrianglePS3 SquarePS3 CrossPS3 Cross 360 X360 Y360 X360 A360 A/PS3 SquarePS3 TrianglePS3 SquarePS3 CrossPS3 Cross 360 X360 Y360 X360 A360 A/PS3 SquarePS3 TrianglePS3 SquarePS3 CrossPS3 Cross: This combo is great for leeching out every last bit of XP possible from an enemy, while maintaining the second greatest possible amount of hits of any finite juggle, which is 32.
  • Intricate -  360 Y360 Y/PS3 TrianglePS3 Triangle 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 X360 A360 A/PS3 SquarePS3 TrianglePS3 SquarePS3 CrossPS3 Cross 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y360 X360 A360 A/PS3 SquarePS3 TrianglePS3 SquarePS3 CrossPS3 Cross 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle 360 X360 Y/PS3 SquarePS3 Triangle: Yields the greatest number of hits of any juggle, which is 35.

Note: This only works on the Conehead and Royal Guard enemies. You must always press 360 A/PS3 Cross and get as close to touching the ground as possible; to initiate several of the combos.

  • Intermediate (Original/Remastered) - 360 A360 Y360 Y360 X360 X/PS3 CrossPS3 TrianglePS3 TrianglePS3 SquarePS3 Square: Useful for skewering those 2 enemies faster than even the Level 50 Combo, but comes with a bigger risk of dying quicker.
  • Intermediate (Original/Remastered) - 360 A360 A360 Y360 Y360 X360 X: Due to the higher textures and frame rate in the Remastered versions, you are able to use the full Turtle combo to start up the juggle easier than attempting this in the Original versions.

Grinding Spots

These are the appropriate grinding spots that utilize juggling efficiently:

See also

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