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Juggling is the utilization of aerial melee attacks to attack enemies without touching the ground. If you have no points put into strength, it's invaluable for boosting Experience.

The Basics

  • The following are the simplest combos used to form compound combos.
    • Xbox 360/Xbox One - 360 X.png, 360 X.png360 X.png, 360 Y.png, 360 Y.png360 Y.png, 360 X.png360 X.png360 Y.png, 360 X.png360 Y.png360 Y.png, 360 X.png360 Y.png360 X.png, 360 A.png
    • PS3/PS4 - PS3 Square.png, PS3 Square.pngPS3 Square.png, PS3 Triangle.png, PS3 Triangle.pngPS3 Triangle.png, PS3 Square.pngPS3 Square.pngPS3 Triangle.png, PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png, PS3 Square.pngPS3 Triangle.pngPS3 Square.png, PS3 Cross.png
  • 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png / is sometimes used in juggles for flavoring and/or extra damage/efficiency.

Types of Combos

Compound combos, as the name suggests, are different combinations of simple combos used to create infinite juggle combos which are most commonly used for combat, or finite juggle combos, which have a more specific purpose. Levitation combos are a special kind of infinite juggle combo that are used for mobility, evasively, but can be used for showing off as well.

Infinite juggle combos are just a compound combo that can be used to trap a light enemy in an infinitely repeated sequence of itself.

Finite juggle combos are filler combos that can be used as desired in infinite juggle combos, or have their own practical use. Sometimes the 360 B.png/PS3 Circle.png button is used in finite juggle combos for special purposes, most often involving the boomerang, but sometimes it can be used for mobility or to end a juggle with the bow and arrow.

Weight and Combo Categories

There are different weight groups for enemies, and some are more or less common than others.

  • Light: The most common weight group; Barbarians and Thieves are examples of light enemies, but the full list is rather long.
  • Light-Medium: The second most uncommon group; only the enemies in King's ArenaThieves' Arena, Volcano Arena, and Icy Arena employ this category of weight. They are lightweight but have increased weight making you have to be lower to the ground to lightweight juggle them.
  • Necromancer: The weight group exclusive to the enemy Necromancer. Can be infinitely juggled, but it is recommended to use mediumweight juggles when juggling.
  • Medium: The second most common group; Fire Demons, SnakeysCult Minions, NPC Gray Knights, Civilians, Peasants, King, and players are in this category. Oddly enough, this is one of three weight groups that can't be juggled infinitely.
  • Medium-Heavy: The most rare weight group of all; only the Snakeys in Peasant Arena are in this category. They are mediumweight with increased weight making it so they can’t be juggled as much as regular mediumweights.
  • Heavy: The third most common group; only certain Coneheads, Conehead GroomRoyal Guards, and Brutes are in this category. Similarly to Light enemies, Heavy enemies can be infinitely juggled, but precise timing and positioning is required.
  • Heavy-Medium: Only Stove Faces reside in this category. They are the same as heavyweights, except they also have the properties of a mediumweight, where they gain extra weight over time when in the air. It is worth noting that Stovefaces will be lighter when hit with elemental attacks, unlike when they get hit with physical attacks.

Just to clarify some things, there are noobs, then rookies, then novices, then experienced players, then skilled players, then professional players. These labels aren't to point fingers, but to help someone understand their affinity for juggling, because it can be frustrating to go from no experience at all to doing 30-hit medium weight enemy juggles from muscle memory. By finding where you fit in to these groups of players, it can help you take baby steps into higher difficulties of juggling.

A noob is someone who's playing the game for the first time. After that, they're a rookie. A rookie becomes a novice when they beat the game for the first time. A novice becomes an experienced player when they've beaten the game several times (more than four times). An experienced player becomes a skilled player when they beat Insane Mode. A skilled player becomes a professional player when they've beaten Insane Mode several times (more than four times).

  • Simple: Combos that are so easy anyone can just play the game for the first time and be able to do it. Most of the time these combos sacrifice efficiency and effectiveness for ease of use, or could even be entirely ineffective. These juggles are mostly intended for rookies to get a feel for juggling, and a noob may be able to if they're accustomed to fighting hack and slash games.
  • Beginner: A little more complex than simple, obviously. These are more geared towards novices than rookies, and can also be considered 100% efficient by professional players. Often most infinite juggle combos will be considered this difficulty.
  • Intermediate: These will be used by experienced players, skilled players, and professional players. A novice will have some difficulty picking these up, but mastering them is a good stepping stone into becoming experienced.
  • Advanced: These juggles are intended for skilled and professional players, but experienced players may pick them up on their way to becoming skilled.
  • Intricate: These juggles will likely only be used by professionals due to their high difficulty, but skilled players may pick it up by observing professional players, but even skilled players might have some difficulty parsing it without minor errors.

List of Combos by Application

Since the ability of enemies to be juggled infinitely or not depends on their weight, the combos will be listed per weight group.

  • Intermediate
    • XBLA/Xbox One - 360 X.png360 Y.png360 Y.png
    • PS3/PS4 - PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png
  • While this is a simpler combo than 360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png, when used for levitation it can't have additional 360 X.png/PS3 Square.png's added to it to make it easier for new players to use, and it has to be timed rhythmically. When mastered, most players would consider this a simple combo, but because of the steep learning curve, it's intermediate. Before use, you can use 360 A.png360 A.png360 X.png360 Y.png360 Y.png/PS3 Cross.pngPS3 Cross.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png to enable the Slowfall, and you won't have to repeat the combo as much. IMPORTANT: The Slowfall is recommended for practice; don't use it for combat!
  • Advanced
    • XBLA/Xbox One - 360 X.png360 Y.png360 X.png
    • PS3/PS4 - PS3 Square.pngPS3 Triangle.pngPS3 Square.png
  • With 360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png, you may notice that when you get too close to the top of the screen, you'll do a flip, then fall to the ground. With 360 X.png360 Y.png360 X.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.png, you perform a stylish and alternative levitation combo than 360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png, at the cost of, ostensibly, not having any practical use in combat. Notably used in one of the mediumweight juggles to capitalize on hits.

  • Simple - 360 X.png360 X.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngWhile this is almost exactly the same as 360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png, it can be used by Green Knight. Both 360 X.png360 X.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.png and 360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png can have any number of 360 X.png/PS3 Square.png's in them, as long as there's an even number of them.
  • Beginner - 360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.pngThe simplest infinite juggle possible. It's used so frequently that it's a necessity to beat Insane Mode. 
  • Beginner - 360 X.png360 X.png360 Y.png360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png: The other simplest infinite juggle possible. It's used so frequently that it's a necessity to beat Insane Mode. Green Knight friendly combo with a rhythm.
  • Intermediate - 360 X.png360 Y.png360 X.png360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png: An infinite with a flashy start-up.
  • Intermediate - 360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 X.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.png/360 B.png/PS3 Circle.png: This is a finite juggle, used as an ending with the bow, or filler with the boomerang using 360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png. When used as filler, it's intended to retain all the enemies' height, while allowing the player to collect some food or gold on the ground.
  • Intermediate - 360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 RT.png+360 Y.png/PS3 R2.png+PS3 Triangle.png/360 X.png360 X.png360 X.png360 X.png/PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Square.png: This allows you to mix your air projectile into the juggle, but it unfortunately doesn't maintain infinitude every time, unless you can time each part of the combo at the right time.
  • Advanced - 360 X.png360 Y.png360 X.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.png/360 RT.png+360 Y.png/PS3 R2.png+PS3 Triangle.png/360 Y.png360 Y.png/PS3 Triangle.pngPS3 Triangle.png: This is recommended only for experienced players, as it's tough to pull off. It is however the best way to mix your aerial projectile into a juggle while maintaining an infinite repetition.
  • Advanced - (Start: 360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png) 360 X.png360 Y.png360 X.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.png/360 X.png360 X.png360 X.png360 X.png360 X.png360 X.png/PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Square.png: This combo is used to maintain a juggle outside of normal jumping height. It's not 100% effective, but it has its advantages for sure: It's 100% newbie-proof, which means that players can't interrupt or steal the juggle without the magic jump, or knowledge of levitation (although players good enough to levitate don't usually steal juggles.)

  • Since medium weight enemies can't be infinitely juggled, the combos tend to be very long. Don't feel intimidated by the complexity, as it's simplified into the building blocks in the basics section.

    • Simple - 360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png: This can be used about 4 times in a row before the enemy falls to the ground.
    • Beginner - 360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png: An easy way to get used to juggling mediumweights.
    • Intermediate - 360 X.png360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png: Same as the previous combo but with two 360 X.png/PS3 Square.png's added at the beginning for extra hits.
    • Advanced - 360 X.png360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png 360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png: This is a great way to get extra hits in, but unlike the previous combo, the 360 X.png360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png in the beginning slams enemies down at the ground, and in Arena Mode it'll prevent your opponents from getting a recovery jump at the end of the juggle.
    • Intricate - 360 Y.png360 Y.png/PS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 X.png360 A.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Cross.png/360 X.png360 Y.png360 X.png360 A.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Cross.png/360 X.png360 Y.png360 X.png360 A.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Cross.png/360 X.png360 Y.png360 X.png360 A.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Cross.png/360 X.png360 Y.png360 X.png360 A.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Cross.png: This combo is great for leeching out every last bit of XP possible from an enemy, while maintaining the second greatest possible amount of hits of any finite juggle, which is 32.
    • Intricate -  360 Y.png360 Y.png/PS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 X.png360 A.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Cross.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png360 X.png360 A.png/PS3 Square.pngPS3 Triangle.pngPS3 Square.pngPS3 Cross.png/360 X.png360 Y.png360 Y.png/PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png/360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png 360 X.png360 Y.png/PS3 Square.pngPS3 Triangle.png: Yields the greatest number of hits of any juggle, which is 35.

    Note: This only works on the Conehead and Royal Guard enemies. You must always press 360 A.png/PS3 Cross.png and get as close to touching the ground as possible, or start the combo immediately after jumping to initiate several of the combos. Pressing 360 A.png midair before starting a heavyweight juggle is not necessary.

    • Advanced - 360 Y.png360 Y.png360 X.png360 X.png/PS3 Cross.pngPS3 Triangle.pngPS3 Triangle.pngPS3 Square.pngPS3 Square.png: Basically the same as 360 X.png360 X.png360 Y.png360 Y.png, but with much tighter timing and much riskier if you mess up the combo, as you are always close to the ground when performing it. Takes a lot of practice to repeat consistently.
    • Advanced - 360 Y.png360 Y.png360 X.png360 X.png/360 Y.png360 Y.png360 Y.png360 X.png360 X.png: Easier alternative for the above combo. The 360 Y.png360 Y.png360 Y.png360 X.png360 X.png can be buffered, so less precisely timed inputs are needed.

  • Advanced - 360 X.png360 X.png360 X.png360 Y.png/360 X.png360 Y.png360 X.png360 A.png/360 X.png360 Y.png360 Y.png360 Y.png: Infinite juggle for lightweight Beefies. Slowfall is necessary for this juggle to work. The 360 X.png360 X.png360 X.png360 Y.png gets the Beefy off the ground, the 360 X.png360 Y.png360 X.png360 A.png initiates slowfall, and repeat 360 X.png360 Y.png360 Y.png360 Y.png for the rest of the juggle.

  • There is no way of truly juggling a heavyweight Beefy solo, but there is a method that involves multiple player Beefies that works consistently.

    • Beginner (2-4 players) - 360 X.png360 Y.png: This works with only 2 players, but the more players, the better. Have all players use a Sandwich, have one wrestle the heavyweight Beefy you want to juggle, and after the enemy Beefy is thrown up into the air from losing the wrestling match, all players jump up and juggle the Beefy with repeated windmill attacks. This will do major damage to the enemy Beefy, granted if you get the juggle going without much hassle and the players have most of their Beefy timer remaining. NOTE: Do not stand on top of the player who is wrestling the enemy Beefy, as that will cause the enemy Beefy to immediately be thrust into a wrestling match with another player.

    Grinding Spots

    These are the appropriate grinding spots that utilize juggling efficiently:

    Juggling Practice Spots

    See also

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