Green Knight is one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Poison and their starting weapon is the Thin Sword.
Green Knight's specialties include damage over time and elemental combo locking.
Information
Description
Green Knight, befitting of his name, dons a green themed helm and tunic. He is usually portrayed as the most angry looking out of the knights. When injured, he can be seen crying or closing his eyes, mouth open.
Involvement
Green Knight is one of the King's Knights, to whom he serves with loyalty, helping to get the princesses back and defeating the Evil Wizard.
Magic
Splash Attack
"Poison Blast"Element: Poison
Max Hits: 1 per upgrade level (max 7)
Damage/Hit: Base Magic Damage x 0.5 + Poison DoT x 3
Use / to perform. A poisonous cloud pillows forth, knocking over any enemies it hits and poisons them. The Poison damage over time effect is inconsistent because of how many enemies that resist the Poison element. Each upgrade level adds to the range and to how many max hits the spell can inflict on an enemy that is not knocked over by it. This spell's collision is a bit odd in that it can go through a decent amount past terrain obstacles such as walls, pits, and the line of the Volleyball Game, albeit it won't fully go past the line unlike Industrialist and Fencer's Splash Attacks, which fully can.
Arguably, a worse version of Orange Knight's "Flame Blast" Splash Attack.
Magic Projectile
"Poison Ball"Element: Poison
Damage: Base Magic Damage + Poison DoT x 3
Use / to perform. A ball of Poison. The Poison Damage over Time effect is inconsistent because of how many enemies that resist the Poison element.
Arguably, a worse version of Orange Knight's "Fireball" Magic Projectile.
Air Projectile
"Poison Ball"Element: Poison
Damage: Base Magic Damage + Poison DoT x 3
Use , / , to perform. A ball of poison. The Poison Damage over Time effect is inconsistent because of how many enemies that resist the Poison element.
Arguably, a worse version of Orange Knight's "Fireball" Air Projectile.
An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.
Elemental Infusion
"Poison Burst"Element: Poison
Damage: Base Magic Damage + Base Melee Damage + Poison DoT x 3
Use / to perform. A blast of poison drenches enemies. The Poison Damage over Time effect is inconsistent because of how many enemies that resist the Poison element.
Arguably, a worse version of Orange Knight's "Flame Burst" Elemental Infusion.
Magic Jump
"Poison Jump"Element: Poison
Damage: Base Magic Damage + Poison DoT x 3
Use / to perform. Leaps up with poison billowing out below, poisoning any enemies near the initial impact. Inconsistent.
Arguably, a worse version of Orange Knight's "Flame Rise" Magic Jump.
Strategy
Overview
Green Knight's Poison Magic deals high damage over time on the few enemies that are vulnerable to it, making his Magic quite effective at dealing large amounts of damage.
This is offset, however, by the large amounts of rather challenging-to-face enemies, namely Snakeys, and Skeletons; that are resistant to Poison, and that Green Knight's Splash Attack has a small amount of knockback.
Another unique characteristic about the Green Knight is that his Heavy Attack rate, compared to other characters, is rather sluggish, and hits less times compared to the regular Heavy Attack.
This is the main reason why Green Knight is often considered to be the worst character and is extremely difficult to master. In spite of his powerful Magic; his combos forces the player to irritatingly adapt to an entirely different method of Juggling, and weakens or outright removes many powerful Juggling options that every other character possesses. However, there are a few nuances that make Green Knight, ultimately equivalent to the Conehead, Royal Guard, and Gray Knight.
Contrary to popular belief, the Green Knight is not resistant or immune to Poison effects.
There is good news, however. Green Knight has normally, a below average Unlock Path, that unlocks one of the best Arena characters in Royal Guard and Saracen.
Juggling
The most unique thing about Green Knight is his normal Heavy Attack combo. Thanks to FenixStryk and TheArcadeClassics[1], there is a comfortable lightweight infinite in , , / , , . A mediumweight combo in , , , , / , , , , . With these two combos mastered, you can get a Gold Skull with Green Knight in little time.
Arena
Green Knight's misfortune applies heavily here, too. Mediocre Magic that is an inferior version of Orange Knight. However, the Poison element effects every single player character, including the Snakey and Cult Minion.
Conehead/Royal Guard/Gray Knight
Hope that they whiff. Difficult match-up.
Saracen
Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.
Bear
Restrict Bear's options to several 50/50s. but counter with a Shield bash. Caution is advised.
Orange Knight
Even match-up at the highest potential. Another "Shotoclone".
Fencer/Industrialist
Struggling match-up for Blue Knight with several 50/50s. Try not to whiff as much.
Blue Knight
Punish on whiff.
Fire Demon
A weaker Orange Knight. Splash Attack comes quick.
Iceskimo
A weaker version of Blue Knight. His Magic Projectile and Air Projectile can be converted to a confirm, another 50/50.
Necromancer
Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.
Alien
You are the only character, along with Iceksimo, to force Alien out of turtling in the Icy Arena. Decimating its plans. Punish on whiff.
Pink Knight
A weaker Orange Knight, thus a weaker Fire Demon. However, Pink Knight has the same physics as Conehead/Gray Knight/Royal Guard, so caution is advised.
Cult Minion/Skeleton
Punish on whiff.
Brute/Snakey
Splash Attack comes out quickly. Punish on whiff.
Barbarian
Punish on whiff.
Ninja
Splash Attack comes out quickly. Punish on whiff.
Blacksmith
His Air Projectile is the same, which could lead to a confirm.
Green Knight
A weaker Orange Knight. 50/50.
Red Knight
Punish on whiff. 50/50.
Killer Beekeeper
Punish on whiff. Watch out for his Splash Attack because it is a 50/50.
Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight
Punish on whiff.
Hatty Hattington
Punish on whiff. However, Hatty Hattington has the same physics as Conehead/Gray Knight/Royal Guard, with its Magic Projectile and Air Projectile, so caution is advised.
King
Food.Unlock Path
Start Character | Unlocks | Unlocks |
---|---|---|
Green Knight | Royal Guard | Saracen |
Gallery
Trivia
- Green Knight is the only character in the entire game that can cast Poison Magic attacks.
- Green Knight is the only character in the entire game that has a different melee attack.
- Green Knight, along with the Barbarian and Barbarian Boss, are Dan Paladin's favorite character designs.[2]
- On the Xbox 360, players can dress up their Avatar as the Green Knight by purchasing both the helmet and tunic in the Avatar Store.