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Green Knight is one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Poison and their starting weapon is the Thin Sword.


Information[]

Visual Description[]

Green Knight, befitting of their name, dons a green themed helm and tunic. They are usually portrayed as the most angry looking out of the knights. When injured, they can be seen crying or closing their eyes, mouth open.

Magic[]

Splash Attack

"Poison Blast"

Element: Poison

Max Hits: 1 per upgrade level (max 7)

Damage/Hit: Base Magic Damage x 0.5 + Poison DoT x 3

Use 360 RT360 Y/PS3 R2PS3 Triangle/Switch RTSwitch X to perform. A poisonous cloud billows forth, knocking over any enemies it hits and poisons them. The Poison Damage over Time effect is inconsistent because of how many enemies that resist the Poison element. Each upgrade level adds to the range and to how many max hits the spell can inflict on an enemy that is not knocked over by it.

This spell's collision is a bit odd in that it can go through a decent amount past terrain obstacles such as walls, pits, and the line of the Volleyball Game, although it won't fully go past the line like Industrialist and Fencer's Splash Attacks.

Magic Projectile

"Poison Ball"

Element: Poison Poison Ball

Damage: Base Magic Damage + Poison DoT x 3

Use 360 RT360 B/PS3 R2PS3 Circle/Switch RTSwitch A to perform. A ball of Poison. The Poison Damage over Time effect is inconsistent because of how many enemies resist the Poison element.

Air Projectile

"Poison Ball"

Element: Poison Poison Ball

Max Hits: 1

Damage/Hit: Base Magic Damage + Poison DoT x 3

Use 360 A, 360 RT360 Y/PS3 Cross, PS3 R2PS3 Triangle/Switch B, Switch RTSwitch X to perform. A ball of poison. The Poison Damage over Time effect is inconsistent because of how many enemies that resist the Poison element.

Elemental Infusion

"Poison Burst"

Element: Poison

Damage: Base Magic Damage + Base Melee Damage + Poison DoT x 3

Use 360 X360 X360 X360 Y / PS3 SquarePS3 SquarePS3 SquarePS3 Triangle / Switch YSwitch YSwitch YSwitch X to perform. A blast of poison drenches enemies. The Poison Damage over Time effect is inconsistent due to the number of enemies that resist the Poison element.

Magic Jump

"Poison Jump"

Element: Poison

Damage: Base Magic Damage + Poison DoT x 3

Use 360 RT360 A/PS3 R2PS3 Cross/Switch RTSwitch B to perform. Leaps up with poison billowing out below, poisoning any enemies near the initial impact. Inconsistent.

Tips[]

  • Use Green Knight to hit and poison Beefy enemies with Magic. A good way to work around Green Knight's Heavy Attack is to use it in a juggle.
  • Green Knight has a 20% lower damage output per second when Juggling. To make the most out of it, use a weapon such as the NG Gold Sword or Club.
  • Green Knight's Elemental Infusion has a decent use: it can be used to stunlock heavyweights and Beefys just by using 360 X360 X360 X360 Y/PS3 SquarePS3 SquarePS3 SquarePS3 Triangle/Switch YSwitch YSwitch YSwitch X in a rhythm, which saves Green Knight from having to drill (360 X360 X360 X360 Y360 Y/PS3 SquarePS3 SquarePS3 SquarePS3 TrianglePS3 Triangle/Switch YSwitch YSwitch YSwitch XSwitch X) every time.

Unlock Path[]

Start Character Unlocks Unlocks
Green Knight Royal Guard Saracen

Gallery[]

Gameplay[]

Miscellaneous[]

Trivia[]

  • Green Knight, along with the Barbarian and Barbarian Boss, are Dan Paladin's favorite character designs.[2]
  • The Green Knight is very first character seen in the character selection screen, as well as the first knight to appear in the splash screens when booting up the game.
  • On the Xbox 360, players could dress up their Avatar as the Green Knight by purchasing both the helmet and tunic in the Avatar Store. Due to the Xbox 360 Marketplace shutdown, this is unfortunately no longer possible.
  • It has been confirmed by Dan Paladin that Green Knight's Juggling will be updated to be the same speed as every other character, but the date has not yet been confirmed.

References[]

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