Green Knight is one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Poison and their starting weapon is the Thin Sword.


Green Knight's specialties include damage over time and elemental combo locking.

Information

Description

Green Knight, befitting of his name, dons a green themed helm and tunic. He is usually portrayed as the most angry looking out of the knights. When injured, he can be seen crying or closing his eyes, mouth open.

Involvement

Green Knight is one of the King's Knights, to whom he serves with loyalty, helping to get the princesses back and defeating the Evil Wizard.









Magic

Splash Attack

"Poison Blast"

Element: Poison

Max Hits: 1 per upgrade level (max 7)

Damage/Hit: Base Magic Damage x 0.5 + Poison DoT x 3

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. A poisonous cloud pillows forth, knocking over any enemies it hits and poisons them. The Poison damage over time effect is inconsistent because of how many enemies that resist the Poison element. Each upgrade level adds to the range and to how many max hits the spell can inflict on an enemy that is not knocked over by it. This spell's collision is a bit odd in that it can go through a decent amount past terrain obstacles such as walls, pits, and the line of the Volleyball Game, albeit it won't fully go past the line unlike Industrialist and Fencer's Splash Attacks, which fully can.

Arguably, a worse version of Orange Knight's "Flame Blast" Splash Attack.

Magic Projectile

"Poison Ball"

Element: Poison

Damage: Base Magic Damage + Poison DoT x 3

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. A ball of Poison. The Poison Damage over Time effect is inconsistent because of how many enemies that resist the Poison element.

Arguably, a worse version of Orange Knight's "Fireball" Magic Projectile.

Air Projectile

"Poison Ball"

Element: Poison

Damage: Base Magic Damage + Poison DoT x 3

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. A ball of poison. The Poison Damage over Time effect is inconsistent because of how many enemies that resist the Poison element.

Arguably, a worse version of Orange Knight's "Fireball" Air Projectile.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Poison Burst"

Element: Poison

Damage: Base Magic Damage + Base Melee Damage + Poison DoT x 3

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. A blast of poison drenches enemies. The Poison Damage over Time effect is inconsistent because of how many enemies that resist the Poison element.

Arguably, a worse version of Orange Knight's "Flame Burst" Elemental Infusion.

Magic Jump

"Poison Jump"

Element: Poison

Damage: Base Magic Damage + Poison DoT x 3

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. Leaps up with poison billowing out below, poisoning any enemies near the initial impact. Inconsistent.

Arguably, a worse version of Orange Knight's "Flame Rise" Magic Jump.


Strategy

Overview

Green Knight's Poison Magic deals high damage over time on the few enemies that are vulnerable to it, making his Magic quite effective at dealing large amounts of damage.

This is offset, however, by the large amounts of rather challenging-to-face enemies, namely Snakeys, and Skeletons; that are resistant to Poison, and that Green Knight's Splash Attack has a small amount of knockback.

Another unique characteristic about the Green Knight is that his Heavy Attack rate, compared to other characters, is rather sluggish, and hits less times compared to the regular Heavy Attack.

This is the main reason why Green Knight is often considered to be the worst character and is extremely difficult to master. In spite of his powerful Magic; his combos forces the player to irritatingly adapt to an entirely different method of Juggling, and weakens or outright removes many powerful Juggling options that every other character possesses. However, there are a few nuances that make Green Knight, ultimately equivalent to the Conehead, Royal Guard, and Gray Knight.

Contrary to popular belief, the Green Knight is not resistant or immune to Poison effects.

There is good news, however. Green Knight has normally, a below average Unlock Path, that unlocks one of the best Arena characters in Royal Guard and Saracen.

Juggling

The most unique thing about Green Knight is his normal Heavy Attack combo. Thanks to FenixStryk and TheArcadeClassics[1], there is a comfortable lightweight infinite in 360 A.png, 360 X.png360 X.png360 Y.png, 360 X.png360 X.png360 Y.png360 Y.png / PS3 Cross.png, PS3 Square.pngPS3 Square.pngPS3 Triangle.png, PS3 Square.pngPS3 Square.pngPS3 Triangle.pngPS3 Triangle.png. A mediumweight combo in 360 A.png, 360 X.png360 Y.png360 Y.png, 360 X.png360 Y.png360 Y.png, 360 X.png360 Y.png360 Y.png, 360 X.png360 X.png / PS3 Cross.png, PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png, PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png, PS3 Square.pngPS3 Triangle.pngPS3 Triangle.png, PS3 Square.pngPS3 Square.png. With these two combos mastered, you can get a Gold Skull with Green Knight in little time.

Arena

Green Knight's misfortune applies heavily here, too. Mediocre Magic that is an inferior version of Orange Knight. However, the Poison element effects every single player character, including the Snakey and Cult Minion.

Matchups
Conehead/Royal Guard/Gray Knight

Hope that they whiff. Difficult match-up.

Saracen

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash. Caution is advised.

Orange Knight

Even match-up at the highest potential. Another "Shotoclone".

Fencer/Industrialist

Struggling match-up for Blue Knight with several 50/50s. Try not to whiff as much.

Blue Knight

Punish on whiff.

Fire Demon

A weaker Orange Knight. Splash Attack comes quick.

Iceskimo

A weaker version of Blue Knight. His Magic Projectile and Air Projectile can be converted to a confirm, another 50/50.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Alien

You are the only character, along with Iceksimo, to force Alien out of turtling in the Icy Arena. Decimating its plans. Punish on whiff.

Pink Knight

A weaker Orange Knight, thus a weaker Fire Demon. However, Pink Knight has the same physics as Conehead/Gray Knight/Royal Guard, so caution is advised.

Cult Minion/Skeleton

Punish on whiff.

Brute/Snakey

Splash Attack comes out quickly. Punish on whiff.

Barbarian

Punish on whiff.

Ninja

Splash Attack comes out quickly. Punish on whiff.

Blacksmith

His Air Projectile is the same, which could lead to a confirm.

Green Knight

A weaker Orange Knight. 50/50.

Red Knight

Punish on whiff. 50/50.

Killer Beekeeper

Punish on whiff. Watch out for his Splash Attack because it is a 50/50.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Hatty Hattington

Punish on whiff. However, Hatty Hattington has the same physics as Conehead/Gray Knight/Royal Guard, with its Magic Projectile and Air Projectile, so caution is advised.

King
Food.

Unlock Path

Start Character Unlocks Unlocks
Green Knight Royal Guard Saracen

Gallery

Trivia

  • Green Knight is the only character in the entire game that can cast Poison Magic attacks.
  • Green Knight is the only character in the entire game that has a different melee attack.
  • Green Knight, along with the Barbarian and Barbarian Boss, are Dan Paladin's favorite character designs.[2]
  • On the Xbox 360, players can dress up their Avatar as the Green Knight by purchasing both the helmet and tunic in the Avatar Store.

See also

References

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