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Gray Knight is an NPC Ally and also one of the 31 Playable Characters in the game Castle Crashers Remastered. His Magical attacks are Non-Elemental and Fire. His starting weapon is the Skinny Sword.

Gray Knight's specialties include damage over time, extreme knockback, demolition, basic juggling, and combo locking.

Information

Background

Gray Knights are first seen drinking ale in the Barracks in the Home Castle level. A wounded Gray Knight is seen kicked from the door that leads into the Evil Wizard introduction scene. The aforementioned Knight dies, so the other Gray Knights go attempt to kill the Evil Wizard, which they fail and also die. A Gray Knight is seen fighting off against some Barbarians in the Castle Keep level.

More Gray Knights are seen in the background and in the route that the player(s) go through, many of which die attempting to kill the Barbarians in the Barbarian War level.

Gray Knights reappear during the Catfish level on a boat that the King uses to assist the players against the Catfish, in which they use bombs to stun the boss.

A couple of Gray Knights are seen fixing cannons and tents with wrenches and hammers near the King in the Tall Grass Field level. After defeating Pipistrello in the Pipistrello's Cave level, Gray Knights are seen next to the King who is on a Horse; also, they will attempt to take some Gold that the player(s) can collect.

After getting out of the cave, Gray Knights are seen assisting the player(s) in storming the castle in Flowery Field where the Green Princess is being held and they also help the player(s) fight against Bees, Killer Beekeepers, and Coneheads. Once the player(s) have entered the interior of the castle in the Wedding Crash level, the player(s) jump through the window, and Gray Knights are seen falling onto the floor, killing them instantly.

It is speculated that Gray Knights appear in the game as Skeletons in multiple levels, but are only confirmed in Wizard Castle Interior, where the Necromancer brings them back to life in a room filled with corpses, enemies and allies. Instead, the Gray Knights fight against you, not with you, when the Necromancer resurrects them in the Lava World and Marsh levels.

Gray Knights are finally seen in the Barracks again after the player(s) have successfully killed the Evil Wizard in the Final Battle level, where they again, drink alcohol but also some look at a Thief that is shooting his Bow and Arrow at an Evil Wizard poster pasted onto a target who impresses the Blue Princess and makes a Gray Knight nervous as the Thief shoots near another Gray Knight's head.

Involvement

Gray Knights are absolutely loyal to the King, as they are the bulk of his army, they protect him as well, and help the player(s) in multiple levels.

Magic

Splash Attack

"Arrow Rain"

Element: Non-Elemental

Max Hits: 1 per upgrade level (max 7)

Damage/Hit: Base Magic Damage x 0.5

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. Arrows rain down from the sky in front of the character in groups of three. Each upgrade adds another set of three arrows, but each set of arrows can only hit the same enemy once per set. Knocks enemies over and can't be blocked. A total of 8 characters (including Gray Knight) share the same exact Splash Attack.

Magic Projectile

"Bomb Toss"

Element: Fire

Damage: Base Magic Damage + Fire Damage over Time (DoT) (Base Magic Damage x 0.3)

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. Bombs can be used to damage enemies and open hidden areas. If there is a crack in the wall, a bomb can be used on it. If the crack gets bigger, bombing it one or more times will reveal some sort of secret; this is applied to Magic bombs as well.

They can also be used as a Magic Projectile that will damage enemies with Fire gradually and can send them flying. Plus, almost half of the enemies in the game are weak to Fire as well. They're also the only Magic Projectile in the game that can hit more than one enemy albeit, somewhat tricky to pull off. They have an explosion radius that will send enemies flying if they're in the perimeter of the explosion's effective range but aren't hit by the actual bomb when it explodes.

One of the best aspects of Gray Knight, along with Conehead and Royal Guard.

Bombs do not work in watery terrain because they get absorbed by the water. This only applies to the Rapids Ride, Catfish, and Flooded Temple levels.

Air Projectile

"Bomb Drop"

Element: Fire

Damage: Base Magic Damage + Fire Damage over Time (DoT) (Base Magic Damage x 0.3)

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. Bombs can be used to damage enemies and open hidden areas. If there is a crack in the wall, a bomb can be used on it. If the crack gets bigger, bombing it one or more times will reveal some sort of secret; this is also applied to Magic bombs as well.

They can also be used as a Magic Projectile that will damage enemies with Fire gradually and can send them flying. Plus, almost half of the enemies in the game are weak to Fire as well.

Bombs do not work in watery terrain because they get absorbed by the water. This only applies to the Rapids Ride, Catfish, and Flooded Temple levels.

They're also the only Air Projectile in the game that can hit more than one enemy. They have an explosion radius that will send enemies flying if they're in the perimeter of the explosion's effective range but aren't hit by the actual bomb when it explodes. When used in the air, it falls at a 60° angle rather than a 45° angle like most other Magic Projectiles and Air Projectiles, which only makes it more effective, because it will hit enemies that stand close to you where you can't hit them with projectiles at Magic Jump height.

With Air Projectiles, those enemies will be no big deal at all, and that makes Spellweaving very useful for doing Insane Mode alone without taking damage at all.

In Arena, the Air Projectile version of "Bomb" is what makes Gray Knight, Royal Guard, and Conehead alright.

Elemental Infusion

"Magic Enhanced Hit"

Element: Default

Damage: Base Magic Damage + Base Melee Damage

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This attack is the most basic of 360 X.png360 X.png360 X.png360 Y.png combos. It has no effects at all, and is the weakest Elemental Infusion in the game along with Red Knight.

Magic Jump

"Dust Jump"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. Leaps up with a dust effect with a metal impact-like sound that damages overlapped enemies.

Strategy

Overview

Gray Knight at first, to many beginners, appears to be yet another shameless carbon copy of the dedicated and fan nicknamed "Arrow Rainers", whom are Thief, Peasant, Civilian, Open-Faced Gray Knight, and Stove Face. However, this is fortunately not the case with Gray Knight. His Magic Projectile and Air Projectile are one the best in the game, alongside Conehead and Royal Guard's. Gray Knight is a key playable character to utilize Spellweaving when learned. Elemental Infusion damage is a minor component to Gray Knight's Magic due to its extremely inconsequential viability in the Level 50 Combo (360 X.png360 X.png360 X.png360 Y.png360 Y.png) besides taking longer to kill the likes of Frost King and Painter.

Castle Crashers

Decent Castle Crashers. Spellweaving makes Gray Knight practically invincible in some normally key difficult levels, when mastered.

Arena

Gray Knight is able to do bomb resets in arena along with Conehead and Royal Guard. The set up includes a mediumweight combo, and an Air Projectile. There is a video showing it here this can be customized accordingly. Gray Knight is nowhere close to being a good character in arena because of the fact that Conehead has "Arrow Rain" as his Splash Attack and bombs are the only consistent way to reset an opponent.

Match-Ups
Conehead/Royal Guard

Hope that they whiff. Difficult match-up.

Saracen

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash. Caution is advised.

Orange Knight

Even match-up at the highest potential. Another "Shotoclone".

Fencer/Industrialist

50/59s.

Blue Knight

Punish on whiff. Difficult match-up.

Fire Demon

A weaker Orange Knight. Splash Attack comes quick.

Iceskimo

A slightly weaker version of Blue Knight. His Magic Projectile and Air Projectile can be converted to a confirm, another 50/50.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Alien

Punish on whiff. If Alien is in Icy Arena with Rammy, he can huddle in a corner.

Pink Knight

A weaker Orange Knight, thus a weaker Fire Demon. However, Pink Knight has the same physics as Conehead/Gray Knight/Royal Guard, so caution is advised.

Cult Minion/Skeleton

Punish on whiff.

Brute/Snakey

Splash Attack comes out quickly. Punish on whiff.

Barbarian

Punish on whiff.

Ninja

Splash Attack comes out quickly. Punish on whiff.

Blacksmith

His Air Projectile is the same, which could lead to a confirm.

Green Knight

A weaker Orange Knight. 50/50.

Red Knight

Punish on whiff. 50/50.

Killer Beekeeper

Punish on whiff. Watch out for his Splash Attack because it is a 50/50.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Hatty Hattington

Punish on whiff. However, Hatty Hattington has the same physics as Conehead/Gray Knight/Royal Guard, with its Magic Projectile and Air Projectile, so caution is advised.

King
Doesn't have an offensive Splash Attack, punish on whiff.


Unlock Path

Start Character Unlocks Unlocks
Gray Knight Stove Face N/A

Gallery

Trivia

  • Gray Knight is the only character with Default Elemental Infusion Magic.
  • A Gray Knight gets shot and shortly dies in the opening sequence, making him the first NPC to die when the player starts a new game.
  • Early on, a Gray Knight is seen performing CPR on another Gray Knight in Barbarian War; this introduces the aspect of the revive mechanic to the player(s).
  • Gray Knight, Ninja, and Skeleton are the only playable characters in the game that are seen holding ale. For Gray Knight's case, in Barracks in the Home Castle and Final Battle levels.

See also

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