Castle Crashers Wiki
Castle Crashers Wiki

Fencer is an enemy and also one of 31 Playable Characters in the game Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is Fencer's Foil.

Fencer's specialties include ultimate boss slaying, combo locking, basic juggling, and knockback crowd control.



Fencers are first seen carrying Orange Princess for the Industrial Prince, as he's offered a deal with a Beefy Thief for taking said princess for his keeping. Next, multiple Fencers are seen paired up with Industrialists and a Beefy Brute that are all defending the Industrial Prince from the player(s) in the Industrial Castle level. Finally, Fencers are resurrected by the Necromancer in the Necromancer's Room in the Wizard Castle Interior level.


Fencers are loyal to the Industrial Prince, as they are the bulk of his army and defend him from the invading player(s) or intruders.


Being true to their name, Fencers have dirty-purple armor, similiar to fencing-gear on the head and body. Fencers have a visible six pack. Their head back features a dirty-purple helmet with a single horn on the back, and a metal, grayish mask with 3 horizontal stripes (possibly for them to breathe), one being bigger, serving as a eye hole. Their arms and legs contains dark gray armor (arms and hands are darker) and they don't have any gloves. They have metal shoes featuring a sphere over them. In their portrait, they have a square-like shaped line on their mask's bottom, having more dynamic features, more circle-shaped pauldrons (shoulder armor) and a possible shadow or normally black part on their belly, which is possibly part of their armor under their purple clothes hidden by clarity.

They are equipped with the Fencer Foil's, a weapon that is, of course, a Fencing Sword suitable for combat.

Fencer, like Industrialists, have buzzsaw technology skills, using them to attack opponents and as power/magic.


Splash Attack

"Saw Trap"

Element: Non-Elemental

Max Hits: 4 per upgrade level (max 28)

Damage/Hit: Base Magic Damage x 0.4

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. A large buzzsaw blade couple moves across the ground for a limited distance. Each upgrade adds an extra buzzsaw, up to 7 total. Unlike other Splash spells, the first version has full range, and each upgrade adds an extra blade but not extra distance. Each blade can do 4 hits on enemies that aren't knocked over, unlike the typical Splash spell that does 1 hit per upgrade level.
Each buzzsaw spawns at a random size and distance from you, and some may start slightly behind you and not go as far. At max upgrade, this means the spell can protect you from both sides somewhat. The buzzsaws also take a while to finish after the casting animation is complete, so you can move away just after casting it while the buzzsaws continue to deal damage from where you were before.
Buzzsaws completely ignore all terrain including pits, slopes, walls, and the line in the volleyball game. This is another feature unique to them. This is the most powerful spell for defeating enemies that aren't knocked over, due to the number of hits. This makes characters using this spell able to defeat ground-based bosses in mere seconds. Even taking enemies that are knocked over into consideration, the spell is still overpowered because of the incredible crowd control capabilities.
When at max potential, this attack does approximately 2.9x more damage to any enemy that receives chain damage than the next most powerful Splash Attack, but at the same time it yields four times as much XP per cast of magic, making it the most effective form of magic for XP farming on bosses Catfish/Painter. Also, at maxed magic, when the Splash Attack is spammed, it can eviscerate Catfish before it even spits out a furball, but only on Normal Mode.
The only Splash Attacks that come remotely close in the same fast killing power ranks are Snakey and Brute's Thorny Vines, Ninja's Smoke Screen, and, to a lesser extent, Fire Demon's Flaming Pillars.

Magic Projectile

"Buzzsaw Toss"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. A small, round saw blade/buzzsaw used as a Magic Projectile with unlimited range and fast speed.

Air Projectile

"Buzzsaw Toss"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. A small, round saw blade/buzzsaw used as an Air Projectile with unlimited range and fast speed.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Brute on Insane Mode.

Magic Jump

"Smog Rise"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. Jump with purple steam cloud and steam sound effect that damages nearby enemies.



The best and strongest character in the game, alongside Industrialist. Fencer's Splash Attack has way too many upsides. This allows Fencer and Industrialist to trivialize any encounter in the game. The reduction of damage from attacking regular enemies is essentially buried under the positives of Fencer. The "Saw Trap" Splash Attack defies terrain.

Castle Crashers

Capitalize on Magic as soon as possible. Weapon choice almost doesn't make a difference due to how powerful the "Saw Trap" Splash Attack is. Fencer, Industrialist, and to a lesser extant any boss slayer in the game, bar Fire Demon and Red Knight, truly only struggle against massive amounts of enemies or a very quick heavyweight such as in Thieves' Forest and Wizard Castle Interior and Conehead Groom, respectively. Especially if the Fencer player can not utilize Juggling at all to save his/her life. The "Saw Trap" Splash Attack alleviates a lot of that stress, admittedly. Easiest Normal Mode and easiest Insane Mode, when the latter is mastered.

Late game, Fencer lives up to his reputation. Recommended to use a Strength heavy weapon or a Magic heavy weapon that does not reduce Strength. Animal Orb selection does make a bit of difference. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.


If it wasn't any good enough, Fencer is a decent Arena character. The "Saw Trap" Splash Attack, while lacking time and regeneration, still functions with the overpowered nature of it, leading to an easy mediumweight juggle.


Blue Knight

Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.


Difficult match-up.


Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.


Splash Attack comes out quickly. Difficult match-up.

Fire Demon

Splash Attack comes out quickly. Difficult match-up.

Skeleton/Cult Minion

Splash Attack comes out quickly.


Splash Attack comes out quickly.


Splash Attack comes out quickly.

Pink Knight

Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.


Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Orange Knight

Splash Attack has long range.

Conehead/Royal Guard

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.


Restrict Bear's options to several 50/50s. but counter with a Shield bash.

Gray Knight

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.


Punish on whiff.


His Air Projectile is the same as his Splash Attack, which could lead to a confirm.

Green Knight

Punish on whiff.


Punish on whiff.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Red Knight

Punish on whiff.

Hatty Hattington

Punish on whiff.


Doesn't have an offensive Splash Attack, punish on whiff.

Killer Beekeeper

Punish on whiff.

Unlock Path

Start Character Unlocks Unlocks
Blue Knight Industrialist Fencer



  • Fencer and Industrialist are reskins of each other.
  • Fencer is widely considered the most powerful character in the game, in Castle Crashers, along with Industrialist.
    • They have the most powerful Splash Attack out of any character in the game.
    • They also have the Splash Attack with the most number of hits out of all characters in the game.
  • Fencer, Industrialist, and Killer Beekeeper's Magic Jump is the equivalent of an obstacle in Alien Ship. Killer Beekeeper uses Bees instead of buzzsaws, however.
  • Fencer can be used to earn "The Traitor" Achievement/Trophy by defeating the Industrial Machine.
  • NPC Fencers have the ability to throw Bombs freely; which deals the highest amount of damage out of all of the other NPCs to have this ability.

See also