Cult Minion is an enemy and Playable Character in the game Castle Crashers. Their magical attacks are Non-Elemental and their starting weapon is the Glowstick.
Information[]
Visual Description[]
The Cult Minion bears a close resemblance to the Evil Wizard. They wear a tunic similar to the Evil Wizard's, but have red eyes as opposed to the Wizard's yellow. They also have a different, more dynamic body shape. Their clothing features a dark-green and red color. There is a moon symbol on their torso, and their limbs are equipped with armor. Their Shield has a similar color scheme to their clothing.
While Beefy, the red portion of their clothing is smaller. Their arms are not armored, and they appear to be carrying a dark-green backpack. This backpack can also be visible occasionally in the regular form.
Castle Crashers[]
Cult Minions act as the primary servants of the Evil Wizard, and are implied to be created by him. Their only level appearances are in Wizard Castle Interior, where they appear at the start of the level in waves, and in the Final Battle, where they are summoned in the Evil Wizard's spider phase.
Magic[]
Splash Attack
"Dark Pillars"Element: Non-Elemental
Max Hits: 1 per upgrade level (max 7)
Damage/Hit: Base Magic Damage x 0.5
Use /
/
to perform. Dark energy bursts up from the ground in front of you. Each upgrade level adds another burst of darkness in front of the previous ones. It does full damage to all enemies based on defense.
Magic Projectile
"Dark Shot"Element: Non-Elemental
Damage: Base Magic Damage
Use /
/
to perform. Shoots a dark projectile that moves faster than normal.
Air Projectile
"Dark Shot"Element: Non-Elemental
Max Hits: 1
Damage/Hit: Base Magic Damage
Use ,
/
,
/
,
to perform. Shoots a dark projectile that moves faster than normal. Can be used in spellweaving for flashy techniques.
Elemental Infusion
"Armor Pierce"Element: Non-Elemental
Damage: Base Magic Damage x 2 + Base Melee Damage x 2
Use /
/
to perform. This attack pierces armor, and it deals two times normal damage.
Magic Jump
"Pillar of Darkness"Element: Non-Elemental
Damage: Base Magic Damage
Use /
/
to perform. Jumps with dark magic boost, and does damage to overlapped enemies.
Strategy[]
Overview[]
Cult Minion's "Dark Pillars" Splash Attack acts as a decent option for Juggling. However, Cult Minion's splash is not adequate for boss slaying on Insane Mode, and as such players should rely on drill combo for bosses as Cult Minion.
Arena[]
Cult Minion is a decent character in Arena, as the "Dark Pillars" Splash Attack can be used to lead into a mediumweight juggle.
Blue Knight[]
Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.
Iceskimo[]
Very similar to Blue Knight.
Saracen[]
Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.
Brute/Snakey[]
Splash Attack comes out quickly. Difficult match-up.
Fire Demon[]
Splash Attack comes out quickly. Difficult match-up.
Skeleton[]
Splash Attack comes out quickly.
Fencer/Industrialist[]
Splash Attack comes out quickly.
Ninja[]
Splash Attack comes out quickly.
Pink Knight[]
Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.
Necromancer[]
Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.
Orange Knight[]
Splash Attack has long range.
Conehead/Royal Guard[]
Magic Projectile and Air Projectile have the ability to reset, so watch out for them.
Bear[]
Restrict Bear's options to several 50/50s. but counter with a Shield bash.
Gray Knight[]
Magic Projectile and Air Projectile have the ability to reset, so watch out for them.
Alien[]
Punish on whiff.
Blacksmith[]
His Air Projectile is the same as his Splash Attack, which could lead to a confirm.
Green Knight[]
Punish on whiff.
Barbarian[]
Punish on whiff.
Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight[]
Punish on whiff.
Red Knight[]
Punish on whiff.
Hatty Hattington[]
Punish on whiff.
King[]
Doesn't have an offensive Splash Attack, punish on whiff.
Killer Beekeeper[]
Punish on whiff.
Gallery[]
Trivia[]
- Cult Minion's official name was announced by The Behemoth when they revealed the Necromantic Pack for the Xbox 360 on August 26, 2009.
- In the code of the game and in the leaderboards, Cult Minion is simply referred to as Cultist.
- NPC Cult Minions are the most resilient playable enemies in the game as they resist all elemental magic attacks such as Ice, Electricity, Poison, and Fire.
- However, NPC Cult Minions take 1 damage per hit rather than 0.
- Since Cult Minion's starting weapon is the Glowstick, he, at Level 1, can switch to a different weapon and switch back to the Glowstick.
- Throughout the game, Cult Minions are seen wielding Glowsticks, Curved Swords, and Zigzags.