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Cult Minion is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is the Glowstick.

Cult Minion's specialties include combo locking, basic juggling and basic boss slaying.

Information

Background

Cult Minions are seen in the Wizard Castle Interior level, and are summoned by the Evil Wizard in the Final Battle level.

Involvement

Evil Wizard's personal army. Cult Minions are prominent in the beginning of Wizard Castle Interior. "Born" from the Evil Wizard, too.

Description

The Cult Minion has a close resemblance to the Evil Wizard, as he wears a tunic similar to the Evil Wizard's but has red eyes as opposed to the Wizard's yellow. He also has a different and more dynamic body shape. His clothing features a dark-green and red color. There is a moon symbol on his torso, as well as armor on his limbs. His Shield is similar to his clothing's color scheme.

While Beefy, his red color scheme (including the moon) is smaller, he lacks the armor on his forearms, and he possibly has a dark-green backpack.

Magic

Splash Attack

"Dark Pillars"

Element: Non-Elemental

Max Hits: 1 per upgrade level (max 7)

Damage/Hit: Base Magic Damage x 0.5

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. Dark energy bursts up from the ground in front of you. Each upgrade level adds another burst of darkness in front of the previous ones. It does full damage to all enemies based on defense.

Magic Projectile

"Dark Shot"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. Shoots a dark projectile that moves faster than normal.

Air Projectile

"Dark Shot"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. Shoots a dark projectile that moves faster than normal.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Brute on Insane Mode.

Magic Jump

"Pillar of Darkness"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. Jumps with dark magic boost, and does damage to overlapped enemies.

Strategy

Overview

Cult Minion's "Dark Pillars" Splash Attack is a decent option for Juggling. It is not to be considered boss slayer material. Average character.

Castle Crashers

Cult Minion is incredibly easy to pick up and learn. Attribute to Magic for the Elemental Infusion first or to Agility first. Recommended to use a Strength heavy weapon or a Magic heavy weapon that does not reduce Strength. Animal Orb selection makes a bit of difference. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.

Arena

Cult Minion is a decent character in Arena. Skeleton's "Dark Pillars" Splash Attack can be lead to a mediumweight juggle.

Match-Ups

Blue Knight

Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.

Iceskimo

Very similar to Blue Knight.

Saracen

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Brute/Snakey

Splash Attack comes out quickly. Difficult match-up.

Fire Demon

Splash Attack comes out quickly. Difficult match-up.

Skeleton

Splash Attack comes out quickly.

Fencer/Industrialist

Splash Attack comes out quickly.

Ninja

Splash Attack comes out quickly.

Pink Knight

Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Orange Knight

Splash Attack has long range.

Conehead/Royal Guard

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash.

Gray Knight

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Alien

Punish on whiff.

Blacksmith

His Air Projectile is the same as his Splash Attack, which could lead to a confirm.

Green Knight

Punish on whiff.

Barbarian

Punish on whiff.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Red Knight

Punish on whiff.

Hatty Hattington

Punish on whiff.

King

Doesn't have an offensive Splash Attack, punish on whiff.

Killer Beekeeper

Punish on whiff.


Gallery

Trivia

  • Cult Minion's official name was announced by The Behemoth when they revealed the Necromantic Pack for the Xbox 360 on August 26, 2009.
  • In the code of the game and in the leaderboards, Cult Minion is simply referred to as Cultist.
  • NPC Cult Minions are the most resilient playable enemies in the game as they resist all elemental magic attacks such as Ice, Electricity, Poison, and Fire.
    • However, NPC Cult Minions take 1 damage per hit rather than 0.
  • Since Cult Minion's starting weapon is the Glowstick, he, at Level 1, can switch to a different weapon and switch back to the Glowstick.

See also

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