Cult Minion is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is the Glowstick.
Cult Minion's specialties include combo locking, basic juggling and basic boss slaying.
Information
Background
Cult Minions are seen in the Wizard Castle Interior level, and are summoned by the Evil Wizard in the Final Battle level.
Involvement
Evil Wizard's personal army. Cult Minions are prominent in the beginning of Wizard Castle Interior. "Born" from the Evil Wizard, too.
Description
The Cult Minion has a close resemblance to the Evil Wizard, as he wears a tunic similar to the Evil Wizard's but has red eyes as opposed to the Wizard's yellow. He also has a different and more dynamic body shape. His clothing features a dark-green and red color. There is a moon symbol on his torso, as well as armor on his limbs. His Shield is similar to his clothing's color scheme.
While Beefy, his red color scheme (including the moon) is smaller, he lacks the armor on his forearms, and he possibly has a dark-green backpack.
Magic
Splash Attack
"Dark Pillars"Element: Non-Elemental
Max Hits: 1 per upgrade level (max 7)
Damage/Hit: Base Magic Damage x 0.5
Use /
to perform. Dark energy bursts up from the ground in front of you. Each upgrade level adds another burst of darkness in front of the previous ones. It does full damage to all enemies based on defense.
Magic Projectile
"Dark Shot"Element: Non-Elemental
Damage: Base Magic Damage
Use /
to perform. Shoots a dark projectile that moves faster than normal.
Air Projectile
"Dark Shot"Element: Non-Elemental
Damage: Base Magic Damage
Use ,
/
,
to perform. Shoots a dark projectile that moves faster than normal.
An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.
Elemental Infusion
"Armor Pierce"Element: Non-Elemental
Damage: Base Magic Damage^2 + Base Melee Damage^2
Use /
to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Brute on Insane Mode.
Magic Jump
"Pillar of Darkness"Element: Non-Elemental
Damage: Base Magic Damage
Use /
to perform. Jumps with dark magic boost, and does damage to overlapped enemies.
Strategy
Overview
Cult Minion's "Dark Pillars" Splash Attack is a decent option for Juggling. It is not to be considered boss slayer material. Average character.
Castle Crashers
Cult Minion is incredibly easy to pick up and learn. Attribute to Magic for the Elemental Infusion first or to Agility first. Recommended to use a Strength heavy weapon or a Magic heavy weapon that does not reduce Strength. Animal Orb selection makes a bit of difference. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.
Arena
Cult Minion is a decent character in Arena. Skeleton's "Dark Pillars" Splash Attack can be lead to a mediumweight juggle.
Blue Knight
Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.
Iceskimo
Very similar to Blue Knight.
Saracen
Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.
Brute/Snakey
Splash Attack comes out quickly. Difficult match-up.
Fire Demon
Splash Attack comes out quickly. Difficult match-up.
Skeleton
Splash Attack comes out quickly.
Fencer/Industrialist
Splash Attack comes out quickly.
Ninja
Splash Attack comes out quickly.
Pink Knight
Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.
Necromancer
Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.
Orange Knight
Splash Attack has long range.
Conehead/Royal Guard
Magic Projectile and Air Projectile have the ability to reset, so watch out for them.
Bear
Restrict Bear's options to several 50/50s. but counter with a Shield bash.
Gray Knight
Magic Projectile and Air Projectile have the ability to reset, so watch out for them.
Alien
Punish on whiff.
Blacksmith
His Air Projectile is the same as his Splash Attack, which could lead to a confirm.
Green Knight
Punish on whiff.
Barbarian
Punish on whiff.
Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight
Punish on whiff.
Red Knight
Punish on whiff.
Hatty Hattington
Punish on whiff.
King
Doesn't have an offensive Splash Attack, punish on whiff.
Killer Beekeeper
Punish on whiff.
Gallery
Trivia
- Cult Minion's official name was announced by The Behemoth when they revealed the Necromantic Pack for the Xbox 360 on August 26, 2009.
- In the code of the game and in the leaderboards, Cult Minion is simply referred to as Cultist.
- NPC Cult Minions are the most resilient playable enemies in the game as they resist all elemental magic attacks such as Ice, Electricity, Poison, and Fire.
- However, NPC Cult Minions take 1 damage per hit rather than 0.
- Since Cult Minion's starting weapon is the Glowstick, he, at Level 1, can switch to a different weapon and switch back to the Glowstick.