A Critical Strike is a random attack performed by the character that deals four times more damage than normal.
Overview
A player can tell when a Critical Strike has been dealt because an icon will pop up showing the word "CRIT!" as well as a picture of a skull cracking and the damage dealt.
Most weapons with this modifier have a 1% chance to perform a Critical Strike, but some may have up to 2%, 3%, 4% for the Black Morning Star and Gold Skull Mace, and finally, 5% for the Chainsaw. A chance to Critical Strike will always mean that the weapon effectively gains a point in Strength, so, for in Gold Skull Mace's case, this equates to approximately +7.58 Strength. If Juggling, the damage over time from the Critical Strike stacks exponentially, so that it will make any enemy very close to overkilling.
Weapons
Not all weapons deal Critical Strikes. If upon looking at a weapon's description it has a "cracked skull" symbol , that indicates that the weapons is capable of dealing Critical Strikes.
Enemies wielding these weapons will have the same chances of getting a Critical Strike, as will the Beefy version of an enemy wielding them.
Here is a list of weapons that will grant the player a Critical Strike:
Image | Weapon | Strength | Magic | Defense | Agility | Special | Location | Required Level |
---|---|---|---|---|---|---|---|---|
Mace | 0 | 0 | 0 | 0 | (1%) | Red Knight | 1 | |
Barbarian Ax | 0 | -1 | 0 | 0 | (1%) | Barbarian | 1 | |
Lobster | -1 | 0 | 0 | +1 | (1%) | Tall Grass Field (Shovel required) | 5 | |
Wrench | +1 | -1 | 0 | 0 | (2%) | Tall Grass Field | 5 | |
Kielbasa | +1 | +1 | 0 | 0 | (2%) | Desert Chase (Shovel required) | 10 | |
Gladiator Sword | +1 | -1 | +3 | 0 | (2%) | Stove Face Full Moon |
15 | |
Panic Mallet | +1 | 0 | 0 | 0 | (3%) | Marsh | 15 | |
Broad Spear | -2 | 0 | 0 | +5 | (2%) | Medusa's Lair | 15 | |
Dual Prong Sword | +3 | 0 | +3 | 0 | (1%) | Brute | 20 | |
Ugly Mace | 0 | -2 | +6 | 0 | (1%) | Industrialist | 20 | |
Black Morning Star | -3 | +1 | +1 | 0 | (4%) | Fire Demon | 20 | |
Sai | 0 | 0 | -2 | +6 | (2%) | Ninja | 20 | |
Gold Skull Mace | +3 | 0 | 0 | 0 | (4%) | Insane Store | 30 | |
Chainsaw | 0 | 0 | +5 | 0 | (5%) | Insane Store | 30 | |
Man Catcher | +5 | 0 | +2 | 0 | (2%) | Snow Store (Insane Mode) Blacksmith Pack |
35 |
Notes
- This is the most recommended weapon effect to have during Insane Mode due to how much health the enemies gain linearly as a player progresses.
- Snoot works wonders to make the most out of this weapon effect.
- BiPolar Bear also works, but not as visibly, or even quicker enough than Snoot.
Gallery
Most weapons with this modifier have a 1% chance to perform a Critical Strike, but some may have up to 2% for the Panic Mallet and Chainsaw and 3% for Gold Skull Mace. A chance to Critical Strike will always mean that the weapon effectively gains a point in Strength, so, for in Snakey Mace's case, this equates to approximately +1.26 Strength. If Juggling, the damage over time from the Critical Strike stacks exponentially, so that it will make any enemy very close to overkilling.
Weapons
Not all weapons deal Critical Strikes. If upon looking at a weapon's description it has a "cracked skull" symbol , that indicates that the weapons is capable of dealing Critical Strikes.
Enemies wielding these weapons will have the same chances of getting a Critical Strike, as will the Beefy version of an enemy wielding them.
Here is a list of weapons that will grant the player a Critical Strike:
Image | Weapon | Strength | Magic | Defense | Agility | Special | Location | Required Level |
---|---|---|---|---|---|---|---|---|
Gladiator Sword | +1 | -1 | +3 | 0 | (1%) | Stove Face Full Moon |
15 | |
Dual Prong Sword | +3 | 0 | +3 | 0 | (1%) | Brute | 20 | |
Barbarian Ax | 0 | -1 | -1 | 0 | (1%) | Barbarian | 1 | |
Club | +5 | 0 | +5 | -5 | (1%) | Bear | 20 | |
Ugly Mace | 0 | -2 | +6 | 0 | (1%) | Industrialist | 20 | |
Snakey Mace | 0 | +5 | -2 | +3 | (1%) | Snakey | 20 | |
Black Morning Star | -3 | +6 | +1 | 0 | (1%) | Fire Demon | 20 | |
Bone Leg | -2 | 0 | 0 | +5 | (1%) | Snow Store (Shovel required) | 15 | |
Sai | 0 | 0 | -2 | +6 | (1%) | Ninja | 20 | |
Kielbasa | +1 | +1 | 0 | 0 | (1%) | Desert Chase (Shovel required) | 10 | |
Lobster | -1 | 0 | 0 | +1 | (1%) | Tall Grass Field (Shovel required) | 5 | |
Panic Mallet | +1 | 0 | 0 | 0 | (2%) | Marsh | 15 | |
Wrench | +1 | -1 | 0 | 0 | (1%) | Tall Grass Field | 5 | |
Gold Skull Mace | +2 | 0 | 0 | 0 | (3%) | Necromantic Pack DLC Insane Store |
30 | |
Chainsaw | 0 | 0 | +4 | 0 | (2%) | Necromantic Pack DLC Insane Store |
30 | |
Broad Spear | -2 | 0 | 0 | +4 | (1%) | Medusa's Lair | 15 | |
Glowstick | -4 | +5 | +5 | 0 | (1%) | Cult Minion Necromantic Pack DLC |
20 |
Notes
- This is the most recommended weapon effect to have during Insane Mode due to how much health the enemies gain linearly as a player progresses.
- Burly Bear, Scratchpaw, and Snoot works wonders to make the most out of this weapon effect.
- BiPolar Bear also works, too.