Castle Crashers Wiki
Advertisement
Castle Crashers Wiki
Criticalweddingcrash

A player dealing a Critical Strike on an enemy

A Critical Strike is a random attack performed by the character that deals four times more damage than normal.

Overview

A player can tell when a Critical Strike has been dealt because an icon will pop up showing the word "CRIT!" as well as a picture of a skull cracking and the damage dealt.

Most weapons with this modifier have a 1% chance to perform a Critical Strike, but some may have up to 2%, 3%, 4% for the Black Morning Star and Gold Skull Mace, and finally, 5% for the Chainsaw. A chance to Critical Strike will always mean that the weapon effectively gains a point in Strength, so, for in Gold Skull Mace's case, this equates to approximately +7.58 Strength. If Juggling, the damage over time from the Critical Strike stacks exponentially, so that it will make any enemy very close to overkilling.

Weapons

Not all weapons deal Critical Strikes. If upon looking at a weapon's description it has a "cracked skull" symbol Crit icon, that indicates that the weapons is capable of dealing Critical Strikes.

Enemies wielding these weapons will have the same chances of getting a Critical Strike, as will the Beefy version of an enemy wielding them.

Here is a list of weapons that will grant the player a Critical Strike:

Image Weapon Strength Magic Defense Agility Special Location Required Level
Roundmace Mace 0 0 0 0 Critical (1%) Red Knight 1
Barbarianaxe Barbarian Ax 0 -1 0 0 Critical (1%) Barbarian 1
Happylobster Lobster -1 0 0 +1 Critical (1%) Tall Grass Field (Shovel required) 5
Wrench Wrench +1 -1 0 0 Critical (2%) Tall Grass Field 5
Sausage Kielbasa +1 +1 0 0 Crit icon (2%) Desert Chase (Shovel required) 10
Knightssword Gladiator Sword +1 -1 +3 0 Critical (2%) Stove Face
Full Moon
15
Blackhammer Panic Mallet +1 0 0 0 Critical (3%) Marsh 15
Spear Broad Spear -2 0 0 +5 Critical (2%) Medusa's Lair 15
Twoprongedsword Dual Prong Sword +3 0 +3 0 Critical (1%) Brute 20
Bluemace Ugly Mace 0 -2 +6 0 Critical (1%) Industrialist 20
Morningstar Black Morning Star -3 +1 +1 0 Critical (4%) Fire Demon 20
Sai Sai 0 0 -2 +6 Critical (2%) Ninja 20
Goldskullmace Gold Skull Mace +3 0 0 0 Critical (4%) Insane Store 30
Chainsaw Chainsaw 0 0 +5 0 Critical (5%) Insane Store 30
ManCatcher Man Catcher +5 0 +2 0 Critical (2%) Snow Store (Insane Mode)
Blacksmith Pack
35

Notes

  • This is the most recommended weapon effect to have during Insane Mode due to how much health the enemies gain linearly as a player progresses.
  • Snoot works wonders to make the most out of this weapon effect.
    • BiPolar Bear also works, but not as visibly, or even quicker enough than Snoot.

Gallery

Most weapons with this modifier have a 1% chance to perform a Critical Strike, but some may have up to 2% for the Panic Mallet and Chainsaw and 3% for Gold Skull Mace. A chance to Critical Strike will always mean that the weapon effectively gains a point in Strength, so, for in Snakey Mace's case, this equates to approximately +1.26 Strength. If Juggling, the damage over time from the Critical Strike stacks exponentially, so that it will make any enemy very close to overkilling.

Weapons

Not all weapons deal Critical Strikes. If upon looking at a weapon's description it has a "cracked skull" symbol Crit icon, that indicates that the weapons is capable of dealing Critical Strikes.

Enemies wielding these weapons will have the same chances of getting a Critical Strike, as will the Beefy version of an enemy wielding them.

Here is a list of weapons that will grant the player a Critical Strike:

Image Weapon Strength Magic Defense Agility Special Location Required Level
Knightssword Gladiator Sword +1 -1 +3 0 Critical (1%) Stove Face
Full Moon
15
Twoprongedsword Dual Prong Sword +3 0 +3 0 Critical (1%) Brute 20
Barbarianaxe Barbarian Ax 0 -1 -1 0 Critical (1%) Barbarian 1
Club Club +5 0 +5 -5 Critical (1%) Bear 20
Bluemace Ugly Mace 0 -2 +6 0 Critical (1%) Industrialist 20
Greenmace Snakey Mace 0 +5 -2 +3 Critical (1%) Snakey 20
Morningstar Black Morning Star -3 +6 +1 0 Critical (1%) Fire Demon 20
Skeletonleg Bone Leg -2 0 0 +5 Critical (1%) Snow Store (Shovel required) 15
Sai Sai 0 0 -2 +6 Critical (1%) Ninja 20
Sausage Kielbasa +1 +1 0 0 Critical (1%) Desert Chase (Shovel required) 10
Happylobster Lobster -1 0 0 +1 Critical (1%) Tall Grass Field (Shovel required) 5
Blackhammer Panic Mallet +1 0 0 0 Critical (2%) Marsh 15
Wrench Wrench +1 -1 0 0 Critical (1%) Tall Grass Field 5
Goldskullmace Gold Skull Mace +2 0 0 0 Critical (3%) Necromantic Pack
DLC
Insane Store
30
Chainsaw Chainsaw 0 0 +4 0 Critical (2%) Necromantic Pack
DLC
Insane Store
30
Spear Broad Spear -2 0 0 +4 Critical (1%) Medusa's Lair 15
Glowingredrod Glowstick -4 +5 +5 0 Critical (1%) Cult Minion
Necromantic Pack
DLC
20

Notes

  • This is the most recommended weapon effect to have during Insane Mode due to how much health the enemies gain linearly as a player progresses.
  • Burly Bear, Scratchpaw, and Snoot works wonders to make the most out of this weapon effect.

Gallery

See also

Advertisement