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A player dealing a Critical Strike on an enemy

A Critical Strike is a random attack performed by the character that deals four times more damage than normal.

Overview

A player can tell when a Critical Strike has been dealt when an icon will pop up showing the word "CRIT!" as well as a picture of a skull cracking and the damage dealt.

Most weapons with this modifier have a 1% chance to perform a Critical Strike, but some may have up to 2%, 3%, 4% for the Black Morning Star and Gold Skull Mace, and finally, 5% for the Chainsaw. If Juggling a single enemy, the damage over time from the Critical Strike stacks exponentially, so that it will make any enemy very close to overkilling.

Weapons

Not all weapons deal Critical Strikes. If upon looking at a weapon's description it has a cracked skull symbol Crit icon.png, that indicates that the weapons is capable of dealing Critical Strikes.

Enemies wielding these weapons will have the same chances of getting a Critical Strike. The same is true for Beefies.

Here is a list of weapons that will grant the player a Critical Strike:

Image Weapon Strength Magic Defense Agility Special Location Required Level
24 Mace.png Mace 0 0 0 0 Critical (1%) Red Knight 1
18 Barbarian Ax.png Barbarian Ax 0 -1 0 0 Critical (1%) Barbarian 1
53 Lobster.png Lobster -1 0 0 +1 Critical (1%) Tall Grass Field (Shovel required) 5
61 Wrench.png Wrench +1 -1 0 0 Critical (2%) Tall Grass Field 5
52 Kielbasa.png Kielbasa +1 +1 0 0 Crit icon.png (2%) Desert Chase (Shovel required) 10
5 Gladiator Sword.png Gladiator Sword +1 -1 +3 0 Critical (2%) Stove Face
Full Moon
15
59 Panic Mallet.png Panic Mallet +1 0 0 0 Critical (3%) Marsh 15
66 Broad Spear.png Broad Spear -2 0 0 +5 Critical (2%) Medusa's Lair 15
11 Dual Prong Sword.png Dual Prong Sword +3 0 +3 0 Critical (1%) Brute 20
26 Ugly Mace.png Ugly Mace 0 -2 +6 0 Critical (1%) Industrialist 20
34 Black Morning Star.png Black Morning Star -3 +1 +1 0 Critical (4%) Fire Demon 20
49 Sai.png Sai 0 0 -2 +6 Critical (2%) Ninja 20
63 Gold Skull Mace.png Gold Skull Mace +3 0 0 0 Critical (4%) Insane Store 30
65 Chainsaw.png Chainsaw 0 0 +5 0 Critical (5%) Insane Store 30
71 Man Catcher.png Man Catcher +5 0 +2 0 Critical (2%) Snow Store (Insane Mode)
Blacksmith Pack
35

Notes

  • Crits are not helpful when juggling a group of infinitely juggleable enemies, as one crit will only go to one enemy, rather than the whole group. This means you're still going to juggle the enemies for the same amount of time as you would if you were not using a crit weapon, to make sure that they are all dead. Because of this, a raw Strength boost over a Critical Strike chance is best for general use.
  • Crits are best when fighting a single enemy/boss. For example, it is recommended to change to a weapon such as the Man Catcher or the Gold Skull Mace before entering Ice Castle on Insane Mode, unless you are playing as Fencer/Industrialist.
  • This is the most recommended weapon effect to have during Insane Mode due to how much health the enemies gain linearly as a player progresses.
  • Snoot works wonders to make the most out of this weapon effect, and to a lesser effect, Burly Bear, Scratchpaw, and Yeti.

Most weapons with this modifier have a 1% chance to perform a Critical Strike, but some may have up to 2% for the Panic Mallet and Chainsaw and 3% for Gold Skull Mace. If Juggling a single enemy, the damage over time from the Critical Strike stacks exponentially, so that it will make any enemy very close to overkilling.

Weapons

Not all weapons deal Critical Strikes. If upon looking at a weapon's description it has a cracked skull symbol Crit icon.png, that indicates that the weapons is capable of dealing Critical Strikes.

Enemies wielding these weapons will have the same chances of getting a Critical Strike. The same is true for Beefies.

Here is a list of weapons that will grant the player a Critical Strike:

Image Weapon Strength Magic Defense Agility Special Location Required Level
5 Gladiator Sword.png Gladiator Sword +1 -1 +3 0 Critical (1%) Stove Face
Full Moon
15
11 Dual Prong Sword.png Dual Prong Sword +3 0 +3 0 Critical (1%) Brute 20
18 Barbarian Ax.png Barbarian Ax 0 -1 -1 0 Critical (1%) Barbarian 1
25 Club.png Club +5 0 +5 -5 Critical (1%) Bear 20
Old Ugly Mace.png Ugly Mace 0 -2 +6 0 Critical (1%) Industrialist 20
Old Snakey Mace.png Snakey Mace 0 +5 -2 +3 Critical (1%) Snakey 20
Old Black Morning Star.png Black Morning Star -3 +6 +1 0 Critical (1%) Fire Demon 20
45 Bone Leg.png Bone Leg -2 0 0 +5 Critical (1%) Snow Store (Shovel required) 15
49 Sai.png Sai 0 0 -2 +6 Critical (1%) Ninja 20
52 Kielbasa.png Kielbasa +1 +1 0 0 Critical (1%) Desert Chase (Shovel required) 10
53 Lobster.png Lobster -1 0 0 +1 Critical (1%) Tall Grass Field (Shovel required) 5
59 Panic Mallet.png Panic Mallet +1 0 0 0 Critical (2%) Marsh 15
61 Wrench.png Wrench +1 -1 0 0 Critical (1%) Tall Grass Field 5
63 Gold Skull Mace.png Gold Skull Mace +2 0 0 0 Critical (3%) Necromantic Pack
DLC
Insane Store
30
65 Chainsaw.png Chainsaw 0 0 +4 0 Critical (2%) Necromantic Pack
DLC
Insane Store
30
66 Broad Spear.png Broad Spear -2 0 0 +4 Critical (1%) Medusa's Lair 15
67 Glowstick.png Glowstick -4 +5 +5 0 Critical (1%) Cult Minion
Necromantic Pack
DLC
20

Notes

  • Crits are not helpful when juggling a group of infinitely juggleable enemies, as one crit will only go to one enemy, rather than the whole group. This means you're still going to juggle the enemies for the same amount of time as you would if you were not using a crit weapon, to make sure that they are all dead. Because of this, a raw Strength boost over a Critical Strike chance is best for general use.
  • Crits are best when fighting a single enemy/boss. For example, it is recommended to change to a weapon such as the Club before entering Ice Castle on Insane Mode, unless you are playing as Fencer/Industrialist.
  • This is the most recommended weapon effect to have during Insane Mode due to how much health the enemies gain linearly as a player progresses.
  • Burly Bear, Scratchpaw, and Snoot works wonders to make the most out of this weapon effect.

See also

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