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Not to be confused with Conehead Groom.

Conehead is an enemy and also one of the 31 Playable Characters in the game, Castle Crashers. Their magical attacks are Non-Elemental and Fire and their starting weapon is the Light Saber.

Conehead's specialties include damage over time, extreme knockback, demolition, advanced juggling, and combo locking.

Information

Background

Coneheads first appear in Flowery Field, where they defend the castle holding the planned wedding of the Green Princess and Conehead Groom from the King's battalion of Gray Knights and the player.

In Wedding Crash, when the player crashes through the windows and into the building, Conehead Groom summons Coneheads to deal with the player.

Next, After the Groom is killed, Coneheads are seen trying to deal with the player on the carriage driven by Cyclops with Green Princess on the Parade level.

Coneheads are then summoned by the Cyclops as revenge for killing the Conehead Groom, with help from a few Thieves and Slimes in Cyclops' Cave.

After the players have stormed the fortress entrance in Cyclops' Gate, the Coneheads try their best to keep the player away from the Green Princess and the Cyclops, with an Elite Conehead and up to four Fire Demons acting as the final line of defense in Cyclops' Fortress. Coneheads are last seen as resurrected enemies in the battle with Necromancer in Necromancer's Room.

Involvement

Coneheads are completely loyal to the Cyclops as he commands them and has somewhat of a dad-son relationship with the Conehead Groom.

Description

Coneheads wear full darkgray mettalic armor pieces with a six pack somewhat visible, and, as their name suggests, don a cone-like helm. All enemy Coneheads use Bombs and Light Sabers. They have a metallic darkgray shield with a spike appendage protruding.

There are a total of 133 Coneheads that can be fought in the game: Flowery Field (18), Wedding Crash (15), Parade (14), Cyclops' Cave (12), Cyclops' Fortress (17), Wizard Castle Interior (2), and Volcano Arena (55).

NOTE: () = Number of enemies in a location that can be fought.



















Magic

Splash Attack

"Arrow Rain"

Element: Non-Elemental

Max Hits: 1 per upgrade level (max 7)

Damage/Hit: Base Magic Damage x 0.5

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. Arrows rain down from the sky in front of the character in groups of three. Each upgrade adds another set of three arrows, but each set of arrows can only hit the same enemy once per set. Knocks enemies over and can't be blocked. A total of 8 characters (including Conehead) share the same exact Splash Attack.

Magic Projectile

"Bomb"

Element: Fire

Damage: Base Magic Damage + Fire Damage over Time (DoT) (Base Magic Damage x 0.3)

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. Bombs can be used to damage enemies and open hidden areas. If there is a crack in the wall, a bomb can be used on it. If the crack gets bigger, bombing it one or more times will reveal some sort of secret; this is applied to Magic bombs as well.

They can also be used as a Magic Projectile that will damage enemies with Fire gradually and can send them flying. Plus, almost half of the enemies in the game are weak to Fire as well. They're also the only Magic Projectile in the game that can hit more than one enemy albeit, somewhat tricky to pull off. They have an explosion radius that will send enemies flying if they're in the perimeter of the explosion's effective range but aren't hit by the actual bomb when it explodes.

One of the best aspects of Conehead, along with Gray Knight and Royal Guard.

Bombs do not work in watery terrain because they get absorbed by the water. This only applies to the Rapids Ride, Catfish, and Flooded Temple levels.

Air Projectile

"Bomb"

Element: Fire

Damage: Base Magic Damage + Fire Damage over Time (DoT) (Base Magic Damage x 0.3)

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. Bombs can be used to damage enemies and open hidden areas. If there is a crack in the wall, a bomb can be used on it. If the crack gets bigger, bombing it one or more times will reveal some sort of secret; this is also applied to Magic bombs as well.

They can also be used as a Magic Projectile that will damage enemies with Fire gradually and can send them flying. Plus, almost half of the enemies in the game are weak to Fire as well.

Bombs do not work in watery terrain because they get absorbed by the water. This only applies to the Rapids Ride, Catfish, and Flooded Temple levels.

They're also the only Air Projectile in the game that can hit more than one enemy. They have an explosion radius that will send enemies flying if they're in the perimeter of the explosion's effective range but aren't hit by the actual bomb when it explodes. When used in the air, it falls at a 60° angle rather than a 45° angle like most other Magic Projectiles and Air Projectiles, which only makes it more effective, because it will hit enemies that stand close to you where you can't hit them with projectiles at Magic Jump height.

With Air Projectiles, those enemies will be no big deal at all, and that makes Spellweaving very useful for doing Insane Mode alone without taking damage at all.

In Arena, the Air Projectile version of "Bomb" is what makes Conehead, Gray Knight, and Royal Guard alright.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X.png360 X.png360 X.png360 Y.png / PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Brute on Insane Mode.

Magic Jump

"Dust Jump"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. Leaps up with a dust effect with a metal impact-like sound that damages overlapped enemies.

Strategy

Overview

Conehead at first, to many beginners, appears to be yet another shameless carbon copy of the dedicated and fan nicknamed "Arrow Rainers", whom are Thief, Peasant, Civilian, Open-Faced Gray Knight, and Stove Face. However, this is fortunately not the case with Gray Knight. His Magic Projectile and Air Projectile are one the best in the game, alongside Gray Knight and Royal Guard's. Conehead is a key playable character to utilize Spellweaving when learned.

Castle Crashers

Decent Castle Crashers. Spellweaving makes Conehead practically invincible in some normally key difficult levels, when mastered. Attribute to Agility or Magic. Use a Strength heavy weapon or a Magic heavy weapon that does not reduce Strength. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.

Arena

Conehead is able to do bomb resets in Arena along with Gray Knight and Royal Guard. The set up includes a mediumweight combo, and an Air Projectile. There is a video showing it here. This can be customized accordingly.

Match-Ups

Blue Knight

Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.

Iceskimo

Difficult match-up.

Saracen

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Brute/Snakey

Splash Attack comes out quickly. Difficult match-up.

Fire Demon

Splash Attack comes out quickly. Difficult match-up.

Skeleton/Cult Minion

Splash Attack comes out quickly.

Fencer/Industrialist

Splash Attack comes out quickly.

Ninja

Splash Attack comes out quickly.

Pink Knight

Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Orange Knight

Splash Attack has long range.

Royal Guard

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash.

Gray Knight

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Alien

Punish on whiff.

Blacksmith

His Air Projectile is the same as his Splash Attack, which could lead to a confirm.

Green Knight

Punish on whiff.

Barbarian

Punish on whiff.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Red Knight

Punish on whiff.

Hatty Hattington

Punish on whiff.

King

Doesn't have an offensive Splash Attack, punish on whiff.

Killer Beekeeper

Punish on whiff.

Gallery

Trivia

  • In a development blog by The Behemoth, Conehead is referred to as both "the periwinkle knight" and "Dude." The reasoning behind this is that they never intended for their characters to have names.[1]
  • An interesting thing to note is that Coneheads get progressively heavier as you move through the levels.
    • In Flowery Field and Wedding Crash, Coneheads are relatively light and can be easily juggled. By the time you reach Cyclops' Cave and Cyclops' Fortress, Coneheads are heavy and much more difficult to juggle, with 7 exceptions.
      • The 6 Coneheads that come into Cyclops' Cave from the entrance after seeing the cutscene where Thieves are looting the same carriage that the Cyclops abandoned and being alerted by the player(s).
      • The Conehead reading a newspaper on a chair on the immediate start of Cyclops' Fortress is not a heavyweight, but a lightweight instead.
  • Conehead can be used to get "The Traitor" Achievement/Trophy by defeating Conehead Groom or Cyclops.
  • Conehead is the only Arena unlocked character that does not unlock anybody else upon beating the game.
  • NPC Coneheads have the ability to throw bombs freely.
  • Conehead can be resurrected by the Necromancer in Lava World as a Skeleton.

See also

References

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