Conehead is an enemy and also one of the 31 Playable Characters in the game, Castle Crashers. Their magical attacks are Non-Elemental and Fire, and their starting weapon is the Light Saber.
Information[]
Visual Description[]
Coneheads wear full dark gray metallic armor pieces, and, as their name suggests, don a cone-like helm. All enemy Coneheads use Bombs and Light Sabers. They have a metallic dark gray shield with a protruding spike appendage.
In the Conehead's portrait, the front of the cuirass features a ladder-like shape, similar to those on the Necromancer and the Stoveface.
Castle Crashers[]
Coneheads first appear in Flowery Field, where they defend the castle holding the planned wedding of the Green Princess and Conehead Groom from the King's battalion of Gray Knights and the player.
In Wedding Crash, when the player crashes through the windows and into the building, Conehead Groom summons Coneheads to deal with the player.
Next, After the Groom is killed, Coneheads are seen trying to deal with the player on the carriage driven by Cyclops with Green Princess on the Parade level.
Coneheads are then summoned by the Cyclops as revenge for killing the Conehead Groom, with help from a few Thieves and Slimes in Cyclops' Cave.
After the players have stormed the fortress entrance in Cyclops' Gate, the Coneheads try their best to keep the player away from the Green Princess and the Cyclops, with an Elite Conehead and up to four Fire Demons acting as the final line of defense in Cyclops' Fortress. Coneheads are last seen as resurrected enemies in the battle with Necromancer in Necromancer's Room.
Character Comparisons[]
As playable characters, Conehead and Royal Guard are reskins of each other, sharing identical Magic abilities. Gray Knight has the same Splash, Projectile, and Magic Jump as these two, but a different Elemental Infusion.
These 3 characters, Hatty Hattington, and Pink Knight are the only characters whose Air Projectiles fall at a 60° angle.
The aforementioned 3 characters, along with Thief, Stoveface, Peasant, Civilian, and Open-Faced Gray Knight, are the 8 playable characters with Arrow Rain as their Splash Attack.
Magic[]
Splash Attack
"Arrow Rain"Element: Non-Elemental
Max Hits: 1 per upgrade level (max 7)
Damage/Hit: Base Magic Damage x 0.5

Use /
/
to perform. Arrows rain down from the sky in front of the character in groups of three. Each upgrade adds another set of three arrows, but each set of arrows can only hit the same enemy once per set. Knocks enemies over and can't be blocked. A total of 8 characters (including Conehead) share the same exact Splash Attack.
Magic Projectile
"Bomb Toss"Element: Fire
Damage: Base Magic Damage + Fire Damage over Time (DoT) (Base Magic Damage x 0.3)

Use /
/
to perform. Bombs can be used to damage enemies and open hidden areas. If there is a crack in the wall, a bomb can be used on it. If the crack gets bigger, bombing it one or more times will reveal some sort of secret; this is applied to Magic bombs as well.
They can also be used as a Magic Projectile that will damage enemies with Fire gradually, and can send them flying. Almost half of the enemies in the game are weak to Fire as well. They're also the only Magic Projectile in the game that can hit more than one enemy albeit, somewhat tricky to pull off. They have an explosion radius that will send enemies flying if they're in the perimeter of the explosion's effective range but aren't hit by the actual bomb when it explodes.
Bombs do not work in watery terrain because they get absorbed by the water. This only applies to the Rapids Ride, Catfish, and Flooded Temple levels.
Air Projectile
"Bomb Toss"Element: Fire
Max Hits: 1
Damage/Hit: Base Magic Damage + Fire Damage over Time (DoT) (Base Magic Damage x 0.3)

Use ,
/
,
/
,
to perform. Bombs can be used to damage enemies and open hidden areas. If there is a crack in the wall, a bomb can be used on it. If the crack gets bigger, bombing it one or more times will reveal some sort of secret; this is also applied to Magic bombs as well.
They can also be used as an Air Projectile that will damage enemies with Fire gradually and can send them flying. Plus, almost half of the enemies in the game are weak to Fire as well.
Bombs do not work in watery terrain because they get absorbed by the water. This only applies to the Rapids Ride, Catfish, and Flooded Temple levels.
When used in the air, the bombs fall at a 60° angle, rather than a 45° angle like most other Magic Projectiles and Air Projectiles.
Elemental Infusion
"Armor Pierce"Element: Non-Elemental

Damage: Base Magic Damage x 2 + Base Melee Damage x 2
Use /
/
to perform. This attack pierces armor, and it deals two times normal damage.
Magic Jump
"Dust Jump"Element: Non-Elemental

Damage: Base Magic Damage
Use /
/
to perform. Leaps up with a dust effect with a metal impact-like sound, damaging overlapped enemies.
Tips[]
- Use a Strength and Magic heavy weapon like the NG Golden Sword to help with Elemental Infusion, Air Projectile, and Juggling damage for the Conehead.
Gallery[]
Trivia[]
- In a development blog by The Behemoth, Conehead is referred to as both "the periwinkle knight" and "Dude." The reasoning behind this is that they never intended for their characters to have names.[1]
- In Flowery Field and Wedding Crash, Coneheads are relatively light and can be easily juggled. In Cyclops' Cave and Cyclops' Fortress, Coneheads are heavy and much more difficult to juggle, with 7 exceptions.
- The 6 Coneheads that come into Cyclops' Cave from the entrance during the cutscene where Thieves are looting the same carriage that the Cyclops abandoned are lightweight.
- The Conehead reading a newspaper on a chair on the immediate start of Cyclops' Fortress is not a heavyweight, but a lightweight instead.
- Conehead can be used to get "The Traitor" Achievement/Trophy by defeating Conehead Groom or Cyclops.
- Conehead is the only Arena unlocked character that does not unlock anybody else upon beating the game.
- Enemy Coneheads have the ability to throw bombs freely.