Castle Crashers Wiki
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A Combo is a special attack that is performed by pressing a number of buttons rapidly in a certain sequence. Combos are usually more damaging than regular attacks.

Melee Combos[]

[Note: These combos are dependent on the number of attack animations performed, not necessarily how many times the buttons are pressed. For instance, with the 360 X 360 X 360 X 360 Y 360 Y (LLLHH) combo, the player can actually rapidly hit the light attack button (360 X) 4 to 5 times in the time it takes to do 3 animations, so actually performing 3 consecutive light hit animations is what is needed before starting to hit the heavy attack button (360 Y).]

Howtoplay3

Combos as shown in the Combos section of How to Play.

Juggling[]

Main article: Juggling

Juggling is the utilization of aerial melee attacks to combo enemies without touching the ground. See the Juggling article for more information.

Throw[]

  • Input: Press the 360 Y Button and a direction 360 Left Stick while standing next to an enemy.
  • PS3: Press the PS3 Triangle Button and a direction while standing next to an enemy.
  • Keyboard: Press the Keyboard White W Key and a direction Keyboard White Arrow Left or Keyboard White Arrow Right while standing next to an enemy.
  • Effect: The enemy is thrown in the desired direction, causing damage.
  • Level Needed: None

Stomp[]

  • Input: Press 360 Y or 360 X on top of an enemy that has fallen.
  • PS3: Press PS3 Triangle on top of an enemy that has fallen.
  • Keyboard: Press the Keyboard White W or Keyboard White A key on top of an enemy that has fallen.
  • Effect: Stomp on an enemy, propelling them into other enemies, hurting them as well.
  • Level Needed: None
  • Note: On a multiplayer game, it may be possible to permanently keep a regular enemy or a humanoid boss like the Necromancer on the ground by repeatedly stomping as a team.

Quick Light Attack[]

  • Input: Press 360 X / PS3 Square / L
  • Effect: A fast attack that can be repeatedly used.
  • Level Needed: None
  • Note: After a certain number of consecutive hits, enemies will suffer no hitstun and retaliate.

Heavy Attack With Spin (Heavy Cycle)[]

  • Input: Press 360 Y360 Y / PS3 TrianglePS3 Triangle / HH
  • Effect: Character attacks with many heavy attacks punctuated by a spin.
  • Level Needed: None
  • Note: The Green Knight's spin is slightly different from the others. It features the Green Knight doing a back-flip instead of simply spinning the weapon.

Double Jump With Spin[]

  • Input: Press 360 A360 A / PS3 CrossPS3 Cross
  • Effect: Character jumps into the air, then spins. The spin will damage nearby enemies.
  • Level Needed: 2
  • Note: Does very little damage, good only for crowd control or jumping over hazards such as the Undead Groom. On the Remastered versions of Castle Crashers, the damage output for this combo is increased, and is treated as a heavy attack.

Sprint Attack[]

  • Input: While moving, press the 360 X / PS3 Square Button or the 360 Y / PS3 Triangle Button. However, the player must first build up speed for about one second. The movement speed should noticeably increase, indicated also by a larger dust cloud or a larger footprint behind the player, and they will both be spaced farther apart. (360 Left Stick + 360 Y or 360 X)
  • Effect: If pressing 360 X (light attack button), the character will lunge their weapon straight at the enemy, dealing rapid damage; if pressing 360 Y (heavy attack button), the character will perform a dive at the enemy, still doing rapid damage, quickly recovering and getting back up after.
  • Level Needed: 4

Uppercut[]

  • Input: Hit the light attack button once, followed by a heavy attack button. (360 X360 Y / PS3 SquarePS3 Triangle / LH)
  • Effect: Uppercut that launches enemies skyward and helps to boost the player into the air. Note that the force applied to the enemy is random.
  • Level Needed: 8

Spinning Uppercut (Buzzsaw)[]

  • Input: 360 X360 Y360 X / PS3 SquarePS3 TrianglePS3 Square / LHL
  • Effect: An uppercut that launches enemies skyward and helps to boost the player into the air, followed by a spinning attack.
  • Note: While utilizing a levitation combo, the character will automatically perform a buzzsaw backflip when they reach the top of the screen, even without doing the 360 X360 Y360 X inputs.
  • Level Needed: 8

Headbutt[]

  • Input: 360 X360 X360 Y / PS3 SquarePS3 SquarePS3 Triangle / LLH
  • Effect: Character headbutts enemies, temporarily stunning them.
  • Level Needed: 16

Slashing Headbutt[]

  • Input: Press the light attack button twice, and then the heavy attack button twice. (360 X360 X360 Y360 Y / PS3 SquarePS3 SquarePS3 TrianglePS3 Triangle / LLHH)
  • Effect: Character headbutts enemies, temporarily stunning them, and then uses a slashing attack.
  • Level Needed: 32

Slashing Headbutt Combo[]

  • Input: Press the light attack button twice, and then the heavy attack Button 3 times. (360 X360 X360 Y360 Y360 Y / PS3 SquarePS3 SquarePS3 TrianglePS3 TrianglePS3 Triangle / LLHHH)
  • Effect: The character headbutts enemies, temporarily stunning them, uses a slashing attack, and pounds the ground.
  • Level Needed: 32

Magical Combos[]

Main article: Magic

This is a list of all of the standard magical attacks that each playable character has. Note that all level requirements are in terms of magic, for example an attack requiring a level of 20 needs 20 out of 25 bars filled in the magic skill.

Splash Attack[]

  • Input: 360 RT+360 Y / PS3 R2+PS3 Triangle
  • Effect: The Splash Attack deals damage to multiple enemies. As the Magic attribute gets upgraded, more damage and range can be attained (Extra segment every 5 Magic Skill Points). Opponents can't block most splash attacks with their shields.
  • Magic Level Needed: 1 Skill Point (Unlocked by default)

Projectile Attack[]

  • Input: 360 RT+360 B / PS3 R2+PS3 Circle
  • Effect: Magic attack that focuses on a single enemy, but has higher damage than the Splash Attack. Its damage increases with the character's Magic level. This attack can be blocked by shields. Can also be used in the air, with some kickback.
  • Magic Level Needed: 5 Skill Points (Actual amount of Skill Points into Magic needed: 4 Skill Points)

Air Projectile[]

  • Input: 360 A+360 RT+360 Y / PS3 Cross+PS3 R2+PS3 Triangle
  • Effect: A basic mid-air magical attack with a slanted angle of 45° (22 characters total have this trait) or 60° (5 characters total have this trait) with 4 exceptions: Saracen, Bear, Blue Knight, and Blacksmith, whose Air Projectiles are similar, if not identical to their Splash Attacks. Damage increases with Magic level.
  • Magic Level Needed: 10 Skill Points (Actual amount of Skill Points into Magic needed: 9 Skill Points)

Elemental Infusion[]

  • Input: 360 X360 X360 X360 Y / PS3 SquarePS3 SquarePS3 SquarePS3 Triangle
  • Effect: Melee attack imbued with the power of the character's element. Damage is determined by the character's Strength and Magic levels.
  • Magic Level Needed: 15 Skill Points (Actual amount of Skill Points into Magic needed: 14 Skill Points)

Diving Spin (Drill Combo)[]

  • Input: Press the light attack button 3 times, and the heavy attack button twice. (360 X360 X360 X360 Y360 Y / PS3 SquarePS3 SquarePS3 SquarePS3 TrianglePS3 Triangle / LLLHH)
  • Effect: A very powerful combo. The character does 3 normal hits followed by an Elemental Infusion hit, and then dives forward.
  • Character Level Needed: 50
  • Magic Level Needed: 15 Skill Points (Actual amount of Skill Points into Magic needed: 14 Skill Points)
  • Note: Especially useful for certain enemies that are difficult or impossible to juggle under normal conditions, such as Stovefaces.

Magic Jump[]

  • Input: 360 RT+360 A / PS3 R2+PS3 Cross
  • Effect: Performs a magic-assisted jump, allowing the player to jump higher and damage any enemies standing beneath.
  • Magic Level Needed: 20

Levitation Combos[]

Flying[]

  • Input: 360 X360 Y360 Y / PS3 SquarePS3 TrianglePS3 Triangle
  • Effect: A simple flying combo. Can be used infinitely.
  • Note: Fast-paced repetition is needed to stay in the air. Be aware that the character will automatically do a buzzsaw backflip if they reach the top of the screen.

Flying with Slowfall[]

  • Input: 360 A360 A360 X360 Y360 Y / PS3 CrossPS3 CrossPS3 SquarePS3 TrianglePS3 Triangle
  • Effect: Same as the simple flying combo, but the character falls down at a noticeably slower speed.
  • Note: Start the 360 X360 Y360 Y/PS3 SquarePS3 TrianglePS3 Triangle before the 360 A360 A/PS3 CrossPS3 Cross animation has finished. Alternatively, slowfall can be activated by doing a Magic Jump immediately followed by a 360 A360 A spin attack and the simple flying combo.
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