Castle Crashers Wiki
Advertisement
Castle Crashers Wiki

Combo Locking is one of the most efficient tactics for insane mode, since it's a combination of both melee and magic, it surpasses all forms of magic for most non-boss enemies.

Basic Info

Even the weakest of 360 X.png360 X.png360 X.png360 Y.png/360 X.png360 X.png360 X.png360 Y.png360 Y.png combos is about three times more powerful than the most powerful magic for normal enemies, being Red Knight's splash attack.

It's not as effective as juggling, but it's generally easier for less experienced players, not to mention less risky for heavyweight enemies, assuming you're using the ice element.

With every character besides Blue Knight and Iceskimo, simply repeat 360 X.png360 X.png360 X.png360 Y.png360 Y.png over and over again after reaching level 50. The drill spin knocks the enemy down, which resets the hit counter. Before level 50, use 360 X.png360 X.png360 X.png360 Y.png360 Y.png 360 X.png360 X.png360 X.png360 Y.png360 Y.png360 Y.png. Notice the third 360 Y.png on the second half of the combo. That causes your character to smash their weapon on the ground, which knocks the enemy over, therefore resetting the hit counter.

Blue Knight and Iceskimo are different from the rest of the characters, as their 360 X.png360 X.png360 X.png360 Y.png combo incorporates the ice effect. This is in fact a selling point for their 360 X.png360 X.png360 X.png360 Y.png combo being the best, as it is able to be repeated infinitely without the enemy having any chance to retaliate, unless the combo is performed incorrectly. Repeating 360 X.png360 X.png360 X.png360 Y.png infinitely can be done after reaching level 50. Because they'll never have to wait for the drill spin to finish and for the enemy to stand up, they can perform two 360 X.png360 X.png360 X.png360 Y.png combos in the same amount of time it takes normal characters to do 360 X.png360 X.png360 X.png360 Y.png360 Y.png just once. Because of this their damage output is roughly twice as high as the weakest 360 X.png360 X.png360 X.png360 Y.png combo, and a good 200~400 damage higher than the next most powerful, which is Non-Elemental.

Damage Calculations

These calculations will be compared to Red Knight's splash attack over a period of a minute. It's assumed that all characters are using the Snakey Mace , and aren't using a pet that boosts strength or magic. The minute will be divided into five 12-second periods, and it's assumed that the enemy attacked never dies, and it's attacked at any time possible within the 60 total seconds.

Red Knight's Splash Attack

  • Characters who use: Red Knight
  • (23)24 * 3 = 1,656

Default and Lightning 360 X.png360 X.png360 X.png360 Y.png360 Y.png

  • Characters who use: Gray KnightRed Knight
  • Use 3 times in a 12 second period, 2 melee hits will crit in the whole 60 seconds
  • (37)3 + 107 + 47*3 = 795*5 = 3,975 - (37)2 + (37)4*2 = 4,197

Fire 360 X.png360 X.png360 X.png360 Y.png

Poison 360 X.png360 X.png360 X.png360 Y.png

  • Characters who use: Green Knight
  • Same as fire' but with poison 'damage over time.
  • (345)3 + 4,197 = 5,232

Non-Elemental 360 X.png360 X.png360 X.png360 Y.png

Ice 360 X.png360 X.png360 X.png360 Y.png

Advertisement