- A Combo is a special attack that is performed by pressing a number of buttons rapidly in a certain sequence. Combos are usually more damaging than regular attacks.
List of Combos[]
[Note: These combos are actually how many times you need to hit the enemy not necessarily how many times you press the buttons. For instance, with the combo you can actually rapidly hit the light attack button () 4 to 5 times in the time it takes to do 3 animations, so actually performing 3 consecutive light hit animations is what you need before you should start hitting the heavy attack button ().]
- Main article: Strength
Throw Combo:[]
- Effect: Enemy is thrown in the desired direction, causing damage.
- Level Needed: None
- Note: If you are very fast, you can permanently throw enemies either by slamming them into the ground over and over, or throwing them upwards over and over.
Stomp Combo[]
- Effect: You stomp on an enemy propelling him into other enemies hurting them as well.
- Level Needed: None
- Note: On a multiplayer game you may be able to permanently keep an enemy or a boss like the Necromancer on the ground by repeatedly stomping as a team.
Quick Light Attack Combo[]
- Effect: A fast attack that can be repeatedly used.
- Level Needed: None
- Note: After a certain number of consecutive hits, enemies will suffer no hitstun and attack you.
Heavy Attack With Spin Combo[]
- Effect: Character attacks with many heavy attacks punctuated by a spin.
- Level Needed: None
- Note: The Green Knight's spin is slightly different than the others. It features the Green Knight doing a back-flip instead of simply spinning his weapon.
Juggling Combo[]
- To Perform: After jumping into the air using the Button, Press the button 4 times, followed by the Button once. This and Button combo can then be repeated over and over. (, , ...) Depending on the time between when you jump and score the first hit, you may only be able to hit 3 times with before needing to use to bounce back up, or you might be able to score 5 hits before using to slam-bounce.
- Keyboard: After jumping into the air by pressing the Key, press the Key 4 times, followed by the Key once. This and key combo can then be repeated over and over. (, , ...) Depending on the time between when you jump and score the first hit, you may only be able to hit 3 times with before needing to use to bounce back up, or you might be able to score 5 A hits before using to slam-bounce.
- Effect: Your character will hover in the air, hacking at enemies, then slamming them to the ground. This will repeat over and over.
- Level Needed: None (Can be done at Level 1 if you use it on an enemy at the edge of the screen, higher levels with some points spent in agility are needed to use it effectively.)
Double Jump With Spin Combo[]
- Effect: Character jumps into the air, then spins. The spin will damage nearby enemies.
- Level Needed: 2
- Note: Does very little damage, good only for crowd control or jumping over hazards such as the Cyclops II's relative, Undead Groom (the one that comes out of the coffin). On the Remastered versions of Castle Crashers, the damage output for this combo is increased and is treated as a heavy attack.
Sprint Attack Combo[]
- To Perform: While moving, press the Button or the Button. However, you must first build up speed for about one second. You should be able to notice the speed increase when it is ready, but if you don't, there is a dust cloud size increase or a larger footprint and they will both be spaced farther apart when it is ready as well. ( + or )
- PS3: While moving, press the Button or the Button. However, you must first build up speed for about one second. You should be able to notice the speed increase when it is ready, but if you don't, there is a dust cloud size increase or a larger footprint and they will both be spaced farther apart when it is ready as well.
- Keyboard: While moving, press the Key or the Key. However, you must build up speed for about one second. You should be able to notice the speed increase when it is ready, but if you don't, there is a dust cloud size increase or a larger footprint and they will both be spaced farther apart when it is ready as well. ( or + or )
- Effect: When pressing , the character will lunge his sword straight at the enemy(s), dealing rapid damage. When pressing , the character will perform a dive at the enemy(s), still doing rapid damage, quickly recovering and getting back up after.
- Level Needed: 4
Uppercut Combo[]
- Effect: Uppercut that launches enemies skyward and helps to boost the player into the air. Note that the force applied to the enemy is random.
- Level Needed: 8
Spinning Uppercut Combo[]
- Effect: Uppercut that launches enemies skyward and helps to boost the player into the air, followed by a spinning attack.
- Level Needed: 8
Headbutt Combo[]
- Effect: Character headbutts enemies, temporarily stunning them.
- Level Needed: 16
Slashing Headbutt[]
- Effect: Character headbutts enemies, temporarily stunning them, and then uses a slashing attack.
- Level Needed: 32
Slashing Headbutt Combo[]
- Effect: Character headbutts enemies, temporarily stunning them, uses a slashing attack, and pounds the ground.
- Level Needed: 32
Diving Spin Combo[]
- Effect: A very powerful combo; Character does 3 normal hits, then does a magic hit dealing approximately quadruple damage (if they are level 15 magic), then dives forward.
- Level Needed: 50
- Magic Level Needed: 15 (for the magic hit only)
Magical Combos[]
- Main article: Magic
This is a list of all of the standard magical attacks that each playable character has. Note that all level requirements are in terms of magic, for example an attack requiring a level of 20 needs 20 out of 25 bars filled in the magic skill.
Splash Attack[]
- Effect: Splash attack that attacks multiple enemies- its range and damage increases with your level.
- Magic Level Needed: 1
Projectile Attack[]
- Effect: Secondary attack that attacks one enemy. It is usually more damaging than the basic attack, and its damage increases with your level.
- Magic Level Needed: 5
Midair Attack[]
- Effect: Projectiles shot out of the sky downwards fairly close in distance to you. You can instead press B while airborne, but it will cause the projectile to shoot straight and is not a legitimate combo. Every time you shoot a projectile, you will be knocked back and your character will attempt to do a somersault so he can land, but this does not affect gameplay in any way, for it can be interrupted by another projectile.
- Magic Level Needed: 10
Elemental Infusion[]
Magic Jump[]
- Effect: This lets you perform a magic-assisted jump, allowing you to jump higher and damage any enemies standing under you.
- Magic Level Needed: 20
Media[]
Infinite hovering attack