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Blue Knight is one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Ice and their starting weapon is the Sheathed Sword.


Blue Knight's specialties include ultimate crowd control, ultimate crowd clearing with easy basic juggling, and ultimate elemental combo locking.

Information

Description

Blue Knight, befitting of his name, dons a blue themed helm and tunic. He is usually portrayed as the most bored out of the knights. When injured, he can be seen crying or closing his eyes, mouth open.

Involvement

Blue Knight is one of the King's Knights, to whom he serves with loyalty, helping to get the princesses back and defeating the Evil Wizard.










Magic

Splash Attack

"Ice Shards"

Element: Ice

Max Hits: 1 upgrade per level (max 7)

Damage/Hit: Base Magic Damage x 0.5

Use 360 RT.png360 Y.png / PS3 R2.pngPS3 Triangle.png to perform. At max level, the "Ice Shards" Splash Attack has no gaps in their landing location. With each shard being able to freeze normal enemies, this Splash Attack can be very useful with a full team of 4 able to Juggle freely without taking any damage.

Unfortunately, it has a major downside. Unlike all other Splash Attacks, its Magic cost actually goes up each upgrade level, such that you will never be able to cast more than two times in a single full Magic bar. Thus, it drains Magic desired for other Splash Attacks and cannot be used as often.

This Splash Attack will never hit enemies that are already frozen.

Magic Projectile

"Ice Bolt"

Element: Ice

Damage: Base Magic Damage

Use 360 RT.png360 B.png / PS3 R2.pngPS3 Circle.png to perform. A pointed bullet of ice. The fact that this freezes normal enemies makes it an extremely powerful Magic Projectile. Only one enemy is immune to its freezing effects, though. Also, this Magic Projectile will always do damage even on frozen enemies, which will unfreeze them.

Air Projectile

"Ice Shards"

Element: Ice

Max Hits: 1 upgrade per level (max 7)

Damage/Hit: Base Magic Damage x 0.5

Use 360 A.png, 360 RT.png360 Y.png / PS3 Cross.png, PS3 R2.pngPS3 Triangle.png to perform. At max level, the "Ice Shards" Air Projectile has no gaps in their landing location. With each shard being able to freeze normal enemies, this Air Projectile can be very useful with a full team of 4 able to Juggle freely without taking any damage.

Unfortunately, it has a major downside. Unlike all other Air Projectiles, its Magic cost actually goes up each upgrade level, such that you will never be able to cast more than two times in a single full Magic bar. Thus, it drains Magic desired for other Air Projectiles and cannot be used as often.

This Air Projectile will never hit enemies that are already frozen.

This Air Projectile is probably the determining factor in Blue Knight being considered to have the best crowd control and best crowd clearing potential in the game, because you can use it in the air, in addition to the ground. It can potentially save your life when using it on the ground might screw you over.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques, albeit constrained to 2 casts.

Elemental Infusion

"Ice Encasement"

Element: Ice

Damage: Base Magic Damage + Base Melee Damage (96 damage; 110 at max potential)

Use 360 X.png360 X.png360 X.png360 Y.png/PS3 Square.pngPS3 Square.pngPS3 Square.pngPS3 Triangle.png to perform. This is considered the best Elemental Infusion in the game, because it can be used infinitely on an enemy.

When performed, the attack will freeze the enemy. This allows for the 360 X.png360 X.png360 X.png360 Y.png to be repeated infinitely without the enemy having any chance to retaliate. The Ice effect does not reset the hit counter. Because of how the combo can be repeated, using the drill combo (360 X.png360 X.png360 X.png360 Y.png360 Y.png) is not optimal or needed.

Weapons with elemental effects may cause the enemy to break out of the freeze, allowing the enemy to retaliate, so it is worth keeping in mind not to use those weapons, especially on levels like Full Moon.

Magic Jump

"Ice Fist"

Element: Ice

Damage: Base Magic Damage

Use 360 RT.png360 A.png / PS3 R2.pngPS3 Cross.png to perform. A giant fist made of ice punches upwards, boosting you into the air. Freezes any enemies that you are overlapping when used. Note that it will do damage to frozen enemies and thus unfreeze them. This Magic Jump is easy to start up a juggle or the "Ice Encasement" Elemental Infusion psuedo-infinite.

Strategy

Overview

Blue Knight's Splash Attack and Air Projectile, "Ice Shards" are useful to immobilize groups of enemies immediately, dealing a good amount of damage. Blue Knight's Magic Projectile, "Ice Bolt" is good for individually freezing an enemy, with it also dealing a good amount of damage. Blue Knight's Elemental Infusion, "Ice Encasement" is great for infinitely combo locking an enemy until the enemy gets beheaded if done correctly. Blue Knight's Magic Jump, "Ice Fist" is good for immobilizing an individual enemy, like "Ice Bolt", except the Blue Knight has to get up close to do so and it boosts the Blue Knight into the air.

The only main downside to Blue Knight is that his Splash Attack and Air Projectile are expensive, only allowing 2 consecutive Splash Attack casts before needing to recharge fully to do again.

Due to Blue Knight's exclusive abilities, this considerably makes Blue Knight one of the best characters in Castle Crashers. In addition to this, Blue Knight arguably has one of the greatest unlock paths out of any character in the entire game, rivaled only by Orange Knight, normally.

Typically, a Blue Knight player tends to capitalize Magic at some point in time, due to how incredibly potent it is in said certain roles. After the hurdles of stat attributing subside, Blue Knight becomes a methodical killing machine that faces little to no problems in the game. Trivializing any encounter with regular-type enemies and Beefys alike.

Castle Crashers

Very good character in Castle Crashers. Capitalize on Elemental Infusion, at the minimum. Then, commit to maximizing Strength due to his downside. Animal Orb selection does make a bit of difference. The top 3 in Snoot, Piggy, or Hawkster will suffice.

Late game, Blue Knight lives up to his reputation. While boss fights may take longer to get through, boss slaying is not what makes or breaks a character, warranting Blue Knight's position in tier lists, as well as any character above, equal to, or below Blue Knight.

Arena

The best character in Arena. His entire kit is useful for mediumweight juggling, as well as having an oppressive neutral game.

Match-Ups
Conehead/Royal Guard/Gray Knight

Restrict Conehead/Royal Guard/Gray Knight's options, to a 50/50 including an okizeme. Difficult match-up.

Saracen

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash. Caution is advised.

Orange Knight

Even match-up at the highest potential. Another "Shotoclone".

Fencer/Industrialist

50/50s.

Fire Demon

A weaker Orange Knight. Splash Attack comes quick.

Iceskimo

A weaker version of Blue Knight. His Magic Projectile and Air Projectile can be converted to a confirm, another 50/50.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Alien

You are the only character, along with Iceksimo, to force Alien out of turtling in the Icy Arena. Decimating its plans. Punish on whiff.

Pink Knight

A weaker Orange Knight, thus a weaker Fire Demon. However, Pink Knight has the same physics as Conehead/Gray Knight/Royal Guard, so caution is advised.

Cult Minion/Skeleton

Punish on whiff.

Brute/Snakey

Splash Attack comes out quickly. Punish on whiff.

Barbarian

Punish on whiff.

Ninja

Splash Attack comes out quickly. Punish on whiff.

Blacksmith

His Air Projectile is the same, which could lead to a confirm.

Green Knight

A weaker Orange Knight. 50/50.

Red Knight

Punish on whiff. 50/50.

Killer Beekeeper

Punish on whiff. Watch out for his Splash Attack because it is a 50/50.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Hatty Hattington

Punish on whiff. However, Pink Knight has the same physics as Conehead/Gray Knight/Royal Guard, with its Magic Projectile and Air Projectile, so caution is advised.

King
Doesn't have an offensive splash attack, punish on whiff.

Unlock Path

Start Character Unlocks Unlocks
Blue Knight Industrialist Fencer

Gallery

Trivia

  • Blue Knight is the only character in the game with every magical attack being Ice.
  • Blue Knight's weapon in the opening demo is a Thin Sword.
  • On the Xbox 360, players can dress up their Avatar as the Blue Knight by purchasing both the helmet and tunic in the Avatar Store.
  • Blue Knight appears on the waiting screen when searching or starting up a multiplayer match.

See also

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