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The Bear Boss is a boss encountered on the 3rd wave of Tall Grass Field. Before the fight starts, a cutscene plays where he does a dance for a few seconds, then he initiates combat.

Battle Overview[]

The Bear Boss is nearly identical to the normal bear enemies, but he has a few special abilities. He uses his tornado Magic much more often than other Bears, with very short cooldowns in between tornado uses. He also has Rammy as his pet, which will knock the player down if given the opportunity. The Bear Boss always deals Electricity damage on hit, and is a mediumweight. During the fight, 3 other Bears will aid the Bear Boss. When these Bears are killed, they will instantly respawn until the Bear Boss is defeated.

When attacked within melee range on the ground for the first time, the Bear Boss will always initiate a sword lock.

Strategy[]

It is highly recommended to not get into a sword lock with the Bear Boss, as not getting into a sword lock allows the player to deal double melee damage to him, effectively negating his increased health compared to other Bears.

When the Bear Boss is using the tornado, he is not immune to damage, and when hit, the tornado is cancelled. Feel free to use arrows, magic, melee, or even a well-timed Shield block to knock him out of the tornado. The same goes for any enemy that uses tornado magic as well.

As he is a mediumweight enemy, using a mediumweight juggle on him can make for a quick fight, especially if the player hasn't gotten into a sword lock with him.

Upon the Bear Boss's defeat, the other Bears will drop dead, and Rammy will be left behind for players to collect.

Trivia[]

  • The Bear Boss cannot get knocked down by arrows.
  • The dance he does at the start of the fight initiates rain.

See also[]

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