Bear is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Non-Elemental and their starting weapon is the Club.
Information[]
Visual Description[]
A bloodied, white bear with a mark on its forehead in the shape of a three toed paw, a red tail, and ostensibly appears to not have anything on besides limb armor. The bear has beady, black eyes, a black nose, and round ears that are pink on the inside.
Throughout the game, Bears are seen wielding both Clubs and Fish.
Castle Crashers[]
Bear is first seen riding on the back of Catfish, the Bear uses a telescope to detect the player to let the submerged Catfish's fist punch them. When defeated, the Bear riding the Catfish sinks with it and dies. It is then seen as the primary enemy in Tall Grass Field. They seem to be the native tribal people of this land. It is seen primarily using wind balls and tornadoes to attack the player. Beating the Bear Boss in this level allows Rammy to be collected. Two Beefy Bears start "windmilling" towards the player, this attack can quickly kill anyone that is close to it, on both Normal Mode and Insane Mode. Two Bears (1 normal, 1 Beefy) also come back as resurrected enemies for the Necromancer in the Necromancer's Room in the level Wizard Castle Interior. Finally, they can be seen at the end of the game, mourning the death of the Catfish, with one of the Bears flopping over on the ground.
Magic[]
Splash Attack
"Tornado"Element: Non-Elemental
Max Hits: Based on max mana amount and how long the button is held for (approx. 12-15 seconds)
Damage/Hit: Base Melee Damage
Use // to perform. This spell initially deals damage using Magic, then continues dealing damage which depends on Strength.
There are many practical uses for this Splash Attack and the Air Projectile, but the Air Projectile primarily. The Splash Attack can be used to store or reset Elemental Infusions, trap heavyweights, and can even be used to skip a level.
Magic Projectile
"Wind Ball"Element: Non-Elemental
Damage: Base Magic Damage
Air Projectile
"Tornado"Element: Non-Elemental
Max Hits: Based on max mana amount and how long the button is held for (approx. 12-15 seconds)
Damage/Hit: Base Melee Damage
Use , /, /, to perform. This spell initially deals damage using Magic, then continues dealing damage which depends on Strength.
There are many practical uses for this Air Projectile and the Splash Attack, but the Air Projectile primarily. The Air Projectile can be used to accrue extra hits on lightweights, middleweights, and heavyweights in juggles; Tornado tek, Tornado slide, spellweave, et cetera.
Elemental Infusion
"Armor Pierce"Element: Non-Elemental
Damage: Base Magic Damage x 2 + Base Melee Damage x 2
Use / / to perform. This attack pierces armor, and it deals two times normal damage.
Magic Jump
"Wind Jump"Element: Non-Elemental
Damage: Base Magic Damage
Use // to perform. Leaps up with a windy effect that damages overlapped enemies.
Tips[]
- Use a Strength heavy weapon to take advantage of Bear's Splash Attack and Air Projectile.
- Since the Club is Bear's starting weapon, the weapon set-up is perfect for damage output while providing Defense. Minimal changes to the weapon may be a weapon with Magic included into Strength as well.
- If playing with another player or more, the other player can coordinate with the Bear player to pin certain enemies up against a wall like in Industrial Castle. The other player can use juggling or spam Magic Projectiles and Air Projectiles.
Unlock Path[]
Start Character | Unlocks | Unlocks |
---|---|---|
Red Knight | Skeleton | Bear |
Gallery[]
Gameplay[]
Promotional Material[]
Trivia[]
- Defeating the Catfish as the Bear will unlock the Traitor achievement.
- The Bear seems to be the only character besides Red Knight whose Magic Element is associated with storms.
- When a Bear has been poisoned, their tornado turns green until the effect wears off. When the Bear is set on fire, the tornado turns reddish-brown until the effect wears off.
- On the Tall Grass Field level, a Thief can be seen wearing the Bear banner.
- Every hit from Bear's "Tornado" Splash Attack and Air Projectile can only hurt the Evil Wizard in its red shield.
- Bear's "Tornado" Splash Attack and Air Projectile, along with the Saracen's "Sandstorm" Splash Attack and Air Projectile, can be blocked.
- Since Bear's starting weapon is the Club, a Bear player, at Level 1, can switch to a different weapon and switch back to the Club.
- Bear's Tornado Splash Attack and Air Projectile has more hits on average than the Saracen's Sandstorm Splash Attack and Air Projectile.
- In an interview, Dan Paladin mentioned an unused scene where the Bears fought against Industrialists, who were chopping down the trees in their region. The ongoing battle would result in piles of dead Bears, and the player would walk past the corpses right into the Bears' castle. This scene never made it into the game, although it had already been drawn. [2]