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Alien (or Alien Hominid) is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Fire and Non-Elemental. Their starting weapon is the Alien Gun.

Alien's specialties include damage over time, extreme knockback, elemental combo locking, accelerated Magic cast speed, and basic juggling.

Information[]

Background[]

Aliens are first seen using their Alien Ships to attack the player(s) in Desert where they also abduct the player(s) via tractor beam. Afterwards, Aliens are seen trying to deal with the player(s) by clustering up in Alien Ship where also one buffed Alien escapes and starts the self-destruct sequence. Finally, An Alien is resurrected by Necromancer in his room in Wizard Castle Interior.

Description[]

Birthed from the creative minds of Dan Paladin and Tom Fulp, the Alien is one of the most iconic The Behemoth characters. Alien is colored entirely in yellow. Alien has big black, bug-like eyes, two antennas as ears, a zigzag face, and ostensibly appears to be wearing black pants. The Aliens also appear to have a plumber's crack that peeks out of their black pants.

























Magic[]

Splash Attack

"Comet"

Element: Fire

Damage/Hit: Base Magic Damage + Fire DoT Effect

Use 360 RT360 Y / PS3 R2PS3 Triangle to perform. Fires a wide, orange, continuous ball of energy with his ray gun. Can hit multiple enemies if bunched together. Can be fired three times as often as other Splash Attacks while on the ground. Causes Fire Damage over Time. The explosion effect can, and will, launch enemies incredible distances, or so high that they'll take fall damage, regardless of their weight group.

Magic Projectile

"Laser Gun"

Element: Non-Elemental

Damage: Base Magic Damage x 2/3

Use 360 RT360 B / PS3 R2PS3 Circle to perform. Fires a small yellow ball of energy with his ray gun.

Air Projectile

"Laser Gun"

Element: Non-Elemental

Damage: Base Magic Damage x 2/3

Use 360 A, 360 RT360 Y /PS3 Cross, PS3 R2PS3 Triangle to perform. Fires a small yellow ball of energy with his ray gun. This Air Projectile differs from all others because there is no knockback from it, which makes implementing the attack into a juggle awkward, and sometimes impossible.

An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Flame Engulfment"

Element: Fire

Damage: Base Magic Damage + Fire DoT

Use 360 X360 X360 X360 Y / PS3 SquarePS3 SquarePS3 SquarePS3 Triangle to perform. Engulfs the enemy in flames with a smack of damage over time. Combined with the large amount of enemies with Fire weaknesses, this is a powerful attack.

Magic Jump

"Tractor Beam"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT360 A / PS3 R2PS3 Cross to perform. Alien utilizes its nearby titular Tractor Beam as a Magic Jump. Very bright and flashy.

Strategy[]

Overview[]

Alien is one of the worst characters in the game. A downside of using Alien is its lack of adaptability as Alien can not switch out its Alien Gun for anything else. In addition, despite its potent spamming potential, the "Comet" Splash Attack is notably weak in large crowds of enemies, despite having the potential to knock back several enemies.This is most notably seen in the Troll Mother fight in Thieves' Forest and Marsh, and the Necromancer fight in Wizard Castle Interior, respectively.

Castle Crashers[]

Alien can be stat attributed to Strength first. Has an easy time with the levels besides Desert and Full Moon. Animal Orb selection does make a bit of difference. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.

Arena[]

One of the weakest characters in Arena. Alien can't knockback other players using the "Comet" Splash Attack.

Match-Ups

Blue Knight[]

Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.

Iceskimo[]

Difficult match-up.

Saracen[]

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Brute/Snakey[]

Splash Attack comes out quickly. Difficult match-up.

Fire Demon[]

Splash Attack comes out quickly. Difficult match-up.

Skeleton/Cult Minion[]

Splash Attack comes out quickly.

Fencer/Industrialist[]

Splash Attack comes out quickly.

Ninja[]

Splash Attack comes out quickly.

Pink Knight[]

Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.

Necromancer[]

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Orange Knight[]

Splash Attack has long range.

Conehead/Royal Guard[]

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Bear[]

Restrict Bear's options to several 50/50s. but counter with a Shield bash.

Gray Knight[]

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Alien[]

Punish on whiff.

Blacksmith[]

His Air Projectile is the same as his Splash Attack, which could lead to a confirm.

Green Knight[]

Punish on whiff.

Barbarian[]

Punish on whiff.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight[]

Punish on whiff.

Red Knight[]

Punish on whiff.

Hatty Hattington[]

Punish on whiff.

King[]

Doesn't have an offensive Splash Attack, punish on whiff.

Killer Beekeeper[]

Punish on whiff.

Gallery[]


Trivia[]

  • Aliens provide references to the game they appeared in, in the 2002 and 2004 games titled Alien Hominid.
    • Aliens being killed in one hit is a reference to Alien Hominid and classic shoot 'em ups such as Metal Slug.
    • The buff in health from the Necromancer fight on Insane Mode could be a reference to the Alien Prisoner. The Alien Prisoner, the final boss of Alien Hominid, is a buffed Alien that takes longer to kill. The Alien Prisoner also makes a reappearance in Alien Ship, but does not have the same physique as the final boss from Alien Hominid.
    • The "Comet" Splash Attack is a reference to the Alien's charge laser attack in Alien Hominid.
    • The "Laser Gun" Magic Projectile and Air Projectile is a reference to the Alien's regular laser attack in Alien Hominid.
    • In addition, both the "Comet" Splash Attack and "Laser Gun" Magic Projectile and Air Projectile have a similar fire rate to that seen of the Alien's regular laser gun in Alien Hominid.
    • The "Tractor Beam" Magic Jump is a reference to the Alien's use of the tractor beam when in alien ships in some appearances in Alien Hominid.
    • Aliens being stuck with using the Alien Gun is a reference to Alien's lack of using any different weapons in Alien Hominid. But, the Alien in Alien Hominid could change their ammo-type.
    • The grenade as their shield is a reference to the Alien's use of grenades as his regular kit in Alien Hominid.
  • Alien is a mixed character.
  • Alien is one of only two characters in the game that use objects for shields, instead of an actual shield, the Alien uses a grenade, and Ninja uses the mug of ale.
  • Alien, prior to Title Update 2 in the Xbox 360 Version of the game, used to have a Non-Elemental Elemental Infusion, in the "Armor Pierce" Elemental Infusion.
  • He’s the only character to not switch weapons, but he can switch to a pitchfork by doing the pitchfork glitch.

See also[]

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