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Alien (or Alien Hominid) is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Fire and Non-Elemental. Their starting weapon is the Alien Gun.

Alien's specialties include damage over time, extreme knockback, elemental combo locking, and accelerated Magic cast speed.

Information

Background

Aliens are first seen using their Alien Ships to attack the player(s) in Desert where they also abduct the player(s) via tractor beam. Afterwards, Aliens are seen trying to deal with the player(s) by clustering up in Alien Ship where also one buffed Alien escapes and starts the self-destruct sequence. Finally, An Alien is resurrected by Necromancer in his room in Wizard Castle Interior.

Description

Birthed from the creative minds of Dan Paladin and Tom Fulp, the Alien is one of the most iconic The Behemoth characters. Alien is colored entirely in yellow. Alien has big black, bug-like eyes, two antennas as ears, a zigzag face, and ostensibly appears to be wearing black pants. The Aliens also appear to have a plumber's crack that peeks out of their black pants.

























Magic

Splash Attack

"Comet"

Element: Fire

Damage/Hit: Base Magic Damage x 2.0 + Fire DoT effect

Fires a wide, orange, continuous ball of energy with his ray gun. Can hit multiple enemies if bunched together. Can be fired three times as often as other Splash Attacks while on the ground. Causes burn damage. The explosion effect can, and will, launch enemies incredible distances, or so high that they'll take fall damage, regardless of their weight group.

Magic Projectile

"Laser Gun"

Element: Non-Elemental

Damage: Base Magic Damage x 2/3

Fires a small yellow ball of energy with his ray gun. When fired in the air, it does normal magic projectile damage. However the aerial attack differs from all others because Alien receives no knockback from it, which makes implementing the attack into a juggle awkward, and sometimes impossible.

Air Projectile

"Laser Gun"

Element: Non-Elemental

Damage: Base Magic Damage x 2/3

Fires a small yellow ball of energy with his ray gun. When fired in the air, it does normal magic projectile damage. However the aerial attack differs from all others because Alien receives no knockback from it, which makes implementing the attack into a juggle awkward, and sometimes impossible. An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Flame Engulfment"

Element: Fire (+Fire DoT effect)

Damage: Base Magic Damage + Base Melee Damage

Use 360 X360 X360 X360 Y / PS3 SquarePS3 SquarePS3 SquarePS3 Triangle to perform. Engulfs enemies in flames, with a nice hit of Damage over Time. Combined with the large amount of enemies with weaknesses to fire, this combo can be very powerful.

Magic Jump

"Tractor Beam"

Element: Non-Elemental

Damage: Base Magic Damage

Alien utilizes its nearby titular Tractor Beam as a Magic Jump. Very bright and flashy.


Strategy

Overview

Alien is an average character with its abilities.A downside of using Alien is its lack of adaptability as Alien can not switch out its Alien Gun for anything else. In addition, despite its potent spamming potential, the "Comet" Splash Attack is notably weak in large crowds of enemies, despite having the potential to knock back several enemies.This is most notably seen in the Troll Mother fight in Thieves' Forest and Marsh, and the Necromancer fight in Wizard Castle Interior, respectively.

Castle Crashers

Alien can be stat attributed to Strength first. Has an easy time with the levels. Animal Orb selection does make a bit of difference. The top 3 in Piggy, Snoot, and Hawkster should suffice.

Arena

One of the most powerful Arena characters in the game. Aliens can use their "Comet" Splash Attack as a good neutral tool and as area denial in certain matchups and a key Arena theme.

Gallery

Trivia

  • Aliens provide references to the game they appeared in, in the 2002 and 2004 games titled Alien Hominid.
    • Aliens being killed in one hit is a reference to Alien Hominid and classic shoot 'em ups such as Metal Slug.
    • The buff in health from the Necromancer fight on Insane Mode could be a reference to the Alien Prisoner. The Alien Prisoner, the final boss of Alien Hominid, is a buffed Alien that takes longer to kill. The Alien Prisoner also makes a reappearance in Alien Ship, but does not have the same physique as the final boss from Alien Hominid.
    • The "Comet" Splash Attack is a reference to the Alien's charge laser attack in Alien Hominid.
    • The "Laser Gun" Magic Projectile and Air Projectile is a reference to the Alien's regular laser attack in Alien Hominid.
    • In addition, both the "Comet" Splash Attack and "Laser Gun" Magic Projectile and Air Projectile have a similar fire rate to that seen of the Alien's regular laser gun in Alien Hominid.
    • The "Tractor Beam" Magic Jump is a reference to the Alien's use of the tractor beam when in alien ships in some appearances in Alien Hominid.
    • Aliens being stuck with using the Alien Gun is a reference to Alien's lack of using any different weapons in Alien Hominid. But, the Alien in Alien Hominid could change their ammo-type.
    • The grenade as their shield is a reference to the Alien's use of grenades as his regular kit in Alien Hominid.
  • Alien is a mixed character. It is the only character of its type to have both Fire and Non-Elemental Magic.
  • Alien is one of only two characters in the game that use objects for shields, instead of an actual shield, the Alien uses a grenade, and Ninja uses the mug of ale.
  • Alien, prior to Title Update 2 in the Xbox 360 Version of the game, used to have a Non-Elemental Elemental Infusion, in the "Armor Pierce" Elemental Infusion. It was around the range of Conehead, Royal Guard, and Gray Knight in terms of viability.
  • He’s the only character to not switch weapons, but he can switch to a pitchfork by doing the pitchfork glitch.

See also

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